I love Endless Sky, it’s honestly one of my favorite games! I have a pack of cool SciFi art that I found on Nexus and I’ve been slowly replacing the stock photos for my personal game. I’m also a sucker for TeeWorlds, it is delightfully infuriating and hillarious to play. I know that’s baby’s first FOSS games but I’m new to open source games. That’s why I want to hear your recommendations and see what are some other good ones out there.

  • Mimo@discuss.tchncs.de
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    1 year ago

    Shattered Pixel Dungeon the most active fork of pixel dungeon, a rogue like dungeon crawler:

    Pros: Simply fun

    Polished AF

    Has a lot of well balanced items, enemies and unique classes/sub-classes (giving it infinite replayability) actively updated

    Also has a lot of great and unique forks (commonly called “Mods” by the community) such as Rat King Adventure

    Has good support for both PC and phones (I also think it works well with controllers)

    Cons:

    You will die

    You will die a lot (don’t worry, it’s worth the pain)

    • Hyperi0n@lemm.eeOP
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      1 year ago

      I love SuperTuxKart! I really like the user generated content, I had a mod that let me play as the F-Droid character. I ended up having a whole cast of FOSS mascots that aren’t in the base game.

    • Hyperi0n@lemm.eeOP
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      1 year ago

      Ooooh! I should have mentioned that. Mindustry is so good. It’s also quite polished on my android.

  • Arache Louver@lemmy.blahaj.zone
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    1 year ago

    I like simutrans a lot (maybe the most elaborated TTD-like transport game), and I am trying to learn freeciv, but it is a bit “technical”. I also like minetest, I have constructed a lot of big houses, the only FOSS game where you can cook a lot of recipes.

    • Hyperi0n@lemm.eeOP
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      1 year ago

      FreeCiv is a bit technical yeah. What I’ve been trying to master is FreeOrion. It seems really cool but the interface is hard to use.

      What is Mine Test like and how does it compare to Minecraft? I’ve been meaning to try it for myself. :)

      • Knusper@feddit.de
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        1 year ago

        My personal favorite advantage of Minetest over Minecraft is the larger world height. Minetest’s worlds are 62000 blocks high, compared to Minecraft’s 384 blocks.

        You certainly don’t need most of those 62000 blocks, but 384 is quite limited, especially with only 128 underground. It means that Minecraft’s caves are all rather flat and there’s practically no challenge in getting to the rarest minerals.

        With Minetest, it’s actually worth going down the more vertical caves rather than just digging, and it’s worth building intermediary bases. Minetest was the first time I felt minecarts and ladders were useful while mining.
        It makes mining challenging and fun, even without mobs.

      • Arache Louver@lemmy.blahaj.zone
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        1 year ago

        I believe minetest is made in Lua, and it does not need restart to apply mods. Minetest is FOSS, does not has all the UI and graphic enhancements of Minecraft, but it runs in very old machines, is lightweight (maybe 100 mb or less), it has a lot of people playing everyday (more than 200, big servers usually receive less than 64 players), has a lot of modding community…

        • Knusper@feddit.de
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          1 year ago

          Minetest is mostly implemented in C++, but its mods and game content (which are also just mods) are implemented in Lua.

  • onceuponaban@kbin.social
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    1 year ago

    Start from Doom. Well, not quite the original release, but rather Doom Legacy. From this base, create a 3D Sonic platformer styled after the Genesis era games. That’s Sonic Robo Blast 2 (because yes, it’s a sequel from a previous fangame named Sonic Robo Blast from all the way back in 1997).

    We’re not done yet. Mod it further… into an online kart game. That inherits the same modding abilities Doom Legacy has. You’ve got Sonic Robo Blast 2 Kart, sometimes nicknamed MUGEN Kart to the dismay of its developers due to the sheer amount of addons for increasingly weird characters its forum hosts. If you’re interested, said forum, hosting both the addons for SRB2, SRB2 Kart and the SRB2 Kart releases themselves can be found here (for some reason the main website is down as I’m writing this. Oops.)

    For SRB2 Kart in particular, the thread to get your hands on it is here and you can find its repository here.

    The game is wacky, very fun, runs on a stale potato and it’s easy to set up a server to subject an unsuspecting community to your specific choice of insane mods among the hundreds if not thousands available.

  • Knusper@feddit.de
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    1 year ago

    My personal favourite is Dungeon Crawl Stone Soup, although it’s quite tricky to get into and still brutally difficult, even if you are in it.

    It’s similar in concept to Shattered Pixel Dungeon, which others have mentioned here. Maybe try that one first. 🙃

  • Ekis@beehaw.org
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    1 year ago

    For me it’s OpenRCT2. I’m not sure if it counts since it’s basically a mod that requires the base Roller Coaster Tycoon 2 game to play.

    • Hyperi0n@lemm.eeOP
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      1 year ago

      Man that sucks! I used to play with my mom when I was little. I’d love to play again. That is an excellent choice.

  • Björn Tantau@feddit.de
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    1 year ago

    Shattered Pixel Dungeon is currently the one that has me gripped most.

    Apart from that it’s probably those derived from id engines. Last one I played was Jedi Outcast.

  • cnnrduncan@beehaw.org
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    1 year ago

    I’ve played a decent bit of 0ad over the years, I’m a big fan of Thrive, and NZ:P is a pretty neat open-source PSP clone of CoD’s Nazi Zombies.

    • Mifuyne@beehaw.org
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      1 year ago

      Thanks for the recommendation on Thrive. I’m playing through it at the moment and I’m kinda excited and overwhelmed by the game already!

  • Soyaro@feddit.de
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    1 year ago

    looks like nobody mentioned Warzone2100 yet. SciFi rts. I don’t know how many hours I lost to OpenTTD. Bitburner was FOSS too, I guess. I might check my library later to extend the list…