I’m gonna go Postal. And not just 2. I’m gonna go Postal 3.
this is truly the dark souls of video game journalism
Idk I’m getting a lot of Dark Souls from this
Finish your sentence man, you’re gonna go Postal 3 meet Dark Souls 2.
Going Postal 3 meets Dark Souls 2 in my Hatred spiritual successor
I’m gonna start calling ninja games like Sekiro what they really are, Tenchu-likes
Fromsoft please remake a Tenchu trilogy, the people yearn to assassinate American CEOs with katanas
I would fuck up a new Tenchu or a remake of the OG. If a new one let you I’d be full sicko hype mode
Have videogamers considered darks souls meeting gta. And then in the end its revealed its your soul that is dark 😱
I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:
I mean a lot of times these comparisons aren’t wrong. It’s largely the fault of game studios reusing the same game mechanics over and over. Because all three of these games are “Soulslike” aren’t they? It is actually a repetitive formula for a game. You can almost instantly tell just from a trailer when a game is going to be a Soulslike. Have they tried a different camera angle? Maybe the weapons could work differently? Maybe the maps are traversed differently? It doesn’t take much for a game to not be considered “like” another.
Every first person shooter is going to be compared, every 3rd person Soulslike, every 2d platformer, etc. Game studios could be a lot more creative with game mechanics and controls than they are. First person games are so similar that the Unreal Engine is built around that exact game. The demo game that the engine comes with, has a functioning first person shooter mechanic. There are asset flip games that basically just create a game mode and reskin the default Unreal FPS stuff.
Because all three of these games are “Soulslike” aren’t they?
I never played it, but I think Ghost of Tsushima was a Assassins Creed style thing. My guess is the comparison is because of the feudal Japan setting for an open world game with slow, methodical combat.