Hideo always has his 10 minutes on Game Awards, why? Why other game devs don’t get that much recognition or screen time?

  • andrew_bidlaw@sh.itjust.works
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    11 months ago

    Even disliking it, I still saw how stylish and imaginative it was, akin to the OG MGS. The last half and parts of gameplay were very unferwhelming thanks to Konami. I wonder how it could’ve ended if MGS5 have been given the time wasted on that zombie survival flick.

    • conciselyverbose@kbin.social
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      11 months ago

      For me it was basically that every encounter should have been multiplied by three. Those little checkpoints being two soldiers aren’t worth it, and it’s the same up the line. Even the big stuff almost always feels empty.

      Sniper Elite 4 and 5 are comparable in terms of stealth mechanic quality, but their bases are actually filled in and they’re better games for it. MGS5 could have been that, and I’m pretty sure Kojima wanted it to be that, but they pulled the plug and shipped a partial game instead.

      • andrew_bidlaw@sh.itjust.works
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        11 months ago

        Yeah. It ended up as a Pokemon Go with soviet solders, kek, istead off a full flashed masterpiece. And it’s depressing.

        I’m happy tho that MG:R happened. Platinum Games did it in their own way, but they didn’t hold any punches. Unlike Kojima, they had time to do what they wanted to achieve, and even though it’s a niche game, it was a delight.