- cross-posted to:
- technology@lemmy.org
- cross-posted to:
- technology@lemmy.org
Apple Discusses Push Towards High-End Mac Gaming in New Interview::Inverse’s Raymond Wong today published an in-depth overview of Apple’s increasing push towards high-end gaming on the Mac. The story includes…
The only way I can see mass adoption of Macs as gaming hardware is if Apple takes the walled garden approach to gaming a forces a tiered system so that Macbook A will run games with a developer preset for that particular Macbook series. Then they have the same for desktops. I can’t see Apple letting consumers take control of the visual settings in any significant way, because they would have to hire a full time staff just to deal with all of the Mac users that call in wondering why the latest EA game runs like ass on their new $5000 Mac. They’d be better off taking the Nintendo approach with curated games developed with Macs and certain settings in mind, and if they are going that far, they may as well buy a few studios for exclusives (which will inevitably get cracked and distributed to PC).
It would be extremely difficult to get an arm mac binary to run on windows. Not impossible, but much, much more engineering than bypassing DRM. You’d need reverse wine, which the Darling project could possibly be, but after years of work barely supports GUI applications.