Based on unprecedented levels of take-up, it seems that Unreal Engine 5 represents a good portion of the future of gaming. In prior tests based on early demo...
That’s, very odd. Just watched the bit about TP2 in the video, and I’m getting nowhere near that on my Steam Deck (non-oled).
Setting everything to low, and FSR performance, it looks awful. There’s very obvious upscaling artifacting, especially during motion. Performance is playable at about 30-40 fps, except in the “starting hub” of the game, where performance can dip to 10fps at times (although no real gameplay occurs there).
With everything being set so low, LODs are clearly visible, even on the small screen. Gaps in signs, thin walls, and stairs are visible from ~5 in game meters away.
On the settings they show in the video, with a fresh save, I get similar numbers in the first couple minutes of the game, but FPS tanks after that. On a save further into the game, I’m getting maybe 20fps (50 when staring at the floor).
The game is still very playable on the lowest settings, and if you’re into puzzle games like The Talos Principle, it’s still a good experience. I’m not normally one to stream my games from my PC, but The Talos Principle 2 is just a better experience with more powerful hardware.
The thing is, Oliver only tested the game’s initial level, which is essentially a bogged-down tutorial area reminiscent of TTP1. I’ve invested many hours in benchmarking and tweaking the game and can recommend checking out my findings and optimised settings here.
That’s, very odd. Just watched the bit about TP2 in the video, and I’m getting nowhere near that on my Steam Deck (non-oled).
Setting everything to low, and FSR performance, it looks awful. There’s very obvious upscaling artifacting, especially during motion. Performance is playable at about 30-40 fps, except in the “starting hub” of the game, where performance can dip to 10fps at times (although no real gameplay occurs there).
With everything being set so low, LODs are clearly visible, even on the small screen. Gaps in signs, thin walls, and stairs are visible from ~5 in game meters away.
On the settings they show in the video, with a fresh save, I get similar numbers in the first couple minutes of the game, but FPS tanks after that. On a save further into the game, I’m getting maybe 20fps (50 when staring at the floor).
The game is still very playable on the lowest settings, and if you’re into puzzle games like The Talos Principle, it’s still a good experience. I’m not normally one to stream my games from my PC, but The Talos Principle 2 is just a better experience with more powerful hardware.
The thing is, Oliver only tested the game’s initial level, which is essentially a bogged-down tutorial area reminiscent of TTP1. I’ve invested many hours in benchmarking and tweaking the game and can recommend checking out my findings and optimised settings here.