I enjoy Cyberpunk quite a lot too, but if you’re going to criticize the depth of the game, it’s not necessarily because the writing is subpar or anything. It would just be a reflection of how differently the game can play out with different builds. It’s a little better now with the 2.0 update, but the designers still very explicitly allowed for a hacking option here, a strength option there, and so on. Compare that against something like Baldur’s Gate 3 where you’re free to break all sorts of rules by just casting flight or invisibility on your party and solving a problem in a way that you came up with that the designers didn’t go out of their way to plan for. The latter is real depth. A deep RPG should probably feel like your experience was pretty different from others’ experience.
That’s fair. I guess I read the criticism like they were saying the game lacked the depth of the Witcher 3 which I would say is far from true. They’re roughly the same imo
I enjoy Cyberpunk quite a lot too, but if you’re going to criticize the depth of the game, it’s not necessarily because the writing is subpar or anything. It would just be a reflection of how differently the game can play out with different builds. It’s a little better now with the 2.0 update, but the designers still very explicitly allowed for a hacking option here, a strength option there, and so on. Compare that against something like Baldur’s Gate 3 where you’re free to break all sorts of rules by just casting flight or invisibility on your party and solving a problem in a way that you came up with that the designers didn’t go out of their way to plan for. The latter is real depth. A deep RPG should probably feel like your experience was pretty different from others’ experience.
That’s fair. I guess I read the criticism like they were saying the game lacked the depth of the Witcher 3 which I would say is far from true. They’re roughly the same imo