Divinity: Original Sin 2 - Definitive Edition
I had bought this on GOG a couple years ago and had intended on getting back to it, it has taken me a few hours to wrap my head around what this game actually is as I was trying to complete all the quest for the first main area Fort Joy, but after watching Divinity: Original Sin 2 is an RPG Lover’s Dream by Ghostcharm it’s clicked and I am trying to be more open to not winning every situation as if it was a more genuine adventure.
With a 93/100 on OpenCritic for the original release, PCGamer had this to say;
Playing Divinity: Original Sin 2 is uncannily like playing a tabletop RPG. The way that Larian’s sequel embraces player creativity immediately conjures up memories of days spent sitting around a table, asking the Dungeon Master if I can attempt the last stupid idea that floated into my head. And like a good DM, Original Sin 2 usually answers that question with “Yes, you can attempt it.”
My only regret is that I got it on GOG as it was cheaper, which has made mods less friendly without the Steam Workshop, but it was a lot cheaper at the time and hasn’t gone below $15.74 on Steam since.
Same with me. People keep gushing over this game but the combat has the worst aspects of a JRPG - different armour pools that you have to grind down before you can actually damage the enemies etc. Every fight is pretty much the same, you deal with the annoying teleporters who make having a party formation absolutely pointless and then deal with the rest. The writing is less than mediocre, the combat isn’t great and I really don’t understand what people are fawning over.
Sometimes it feels like if enough YouTubers hype a game, it becomes a fan favourite for some reason. Witcher 1 played just as well as Witcher 3, but for some reason the former is barely talked about.