A few highlights:

  • There is a radio station in certain areas (probably the main cities)

  • No ground vehicles

  • Fully scanning/researching a planet nets money

  • 10% of planets have life

  • Stolen ships are fully upgradable, but require registration which costs money

  • Both in-depth ship building and outpost building are for late game; ship upgrades can be done any time, but the in-depth builder is much more expensive

  • The inside of your ship is customizable and reflects the outside/modules you use

  • CordanWraith@aussie.zone
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    1 year ago

    Thank you for sharing and for extracting the highlights, these are really interesting features and I’m looking forward to experimenting them. The fact that the customisation and building is for later in the game makes me think it won’t be as forced as the settlements in Fallout 4 which were devisive, and I think it’s really promising!