Honestly, a bit surprised by this. It wasn’t even on Steam. Hopefully switching to an open source SDK will get this back up.
Honestly, a bit surprised by this. It wasn’t even on Steam. Hopefully switching to an open source SDK will get this back up.
Valve removed it because it used official N64 APIs that Nintendo holds as classified information. I think if it had totally been bottom-up crafted from scratch, it would have survived. But Valve does NOT wanna deal with a Nintendo lawyer.
Classified?
Wait but why is Valve involved at all, then? Not like it’s their fault that some people they have nothing to do with are building a game based on those APIs, so shouldn’t Nintendo approach the developers of the port directly instead?
Nintendo sues everyone they encounter in the faintest context of their IP with the power of a thousand suns. See also, the failed launch if Dolphin on Steam. Valve is justifiably cautious here.
Valve holds the copyright to Portal, so Nintendo probably just “encouraged” them to pull some strings.
Right, but what the heck is up with Nintendo clinging into ancient obsolete stuff? They’re not stupid right?
Yes, Nintendo is stupid. They see capitalism as a zero-sum game, and so any time someone has or keeps their own money, that’s the same as Nintendo losing that money, so they do whatever they’re legally able to do to ruin people financially, going as far as taking 30% of your income for the rest of your life if you do wrong by them.
No but Nintendo is fiercely protective of all of its IP. We know there’s not really harm being done here but it is within their rights to block this and that is the road they always choose.