Lmao the player character and the environment have a completely clashing art style to the monsters.

Why can’t anyone make a decent monster collecting/battling game? The closest one to being good that I’ve played is Cassette Beasts. It shouldn’t be this hard.

  • regul [any]@hexbear.net
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    10 months ago

    Let me put it this way. Watching that first Palworld trailer from 2021 was like seeing a picture of Bugs Bunny smoking weed and half-ironically thinking it’s sick. Actually playing Palworld is like having to hang out for hours with somebody who’s made Bugs Bunny smoking weed their whole deal.

    lmao

  • christian [he/him]@hexbear.net
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    10 months ago

    Why can’t anyone make a decent monster collecting/battling game? The closest one to being good that I’ve played is Cassette Beasts. It shouldn’t be this hard.

    Monster taming games are kind of my niche (although I’m not particularly interested in playing Palworld). Yo-Kai Watch 3 is the best I’ve played. Ni No Kuni (the first one, I haven’t played the second) is also really good. Those are both big studio games.

    Of the indie games I’ve played, Monster Sanctuary has the best gameplay. The game mechanics are well-designed, rewarding, and very respectful of your time. The main drawback is that the story is not engaging at all. (Also the art style is not super memorable.) The studio that made it has a new game in the works which will be called “Aethermancer” that looks better graphically, if they get a better writer that could be really great.

    Nexomon Extinction is another good indie game which is on the exact opposite end of the spectrum. The actual gameplay is somewhat lackluster, but the dialogue and story are fantastic and make the game worthwhile.

    You mention Cassette Beasts, that one is solidly in between the other two. The gameplay and the story/dialogue are both pretty good. I feel like it gets the most fanfare out of the three and I have milked a good bit out of the game, but I actually like the other two better in spite of their flaws. The aspects they excel in make them memorable games. Cassette Beasts felt fun enough to kill time and had some innovations, but just didn’t make a lasting impression on me.

    • Dirt_Owl [comrade/them, they/them]@hexbear.netOP
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      10 months ago

      My only problems with Cassette Beasts were purely my own subjective nitpicks. I wasn’t a fan of the fusions, (I didn’t like how most of them looked), and I found the vocals in the music grating (but you can turn the vocals off, and the music itself is fantastic).

      Loved the battle system and the characters. Eugine rules and making the evil team landlords was hilarious. Fun game over all. Also, Skip is enby goals.

      I had no idea Ni No Kuni was a monster raising game! I’ve had it sitting on my computer and never got around to playing it, I’m totally going to check it out now.

  • sappho [she/her]@hexbear.net
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    10 months ago

    Why can’t anyone make a decent monster collecting/battling game

    Ooblets is a fantastic indie game with the exact opposite vibes of this one

  • frogbellyratbone_ [e/em/eir, any]@hexbear.net
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    10 months ago

    same publisher that did craftopia which was a cool game

    been watching a streamer on/off while mmo grinding today. palworld is probably worth sailing the high seas and trying at some point if you have time and are bored. it’s not worth $30