• SapienSRC@lemmy.world
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    1 year ago

    I prefer books myself but this move makes sense. A lot of people prefer a digital copy and this kills two birds with one stone.

    • tidy_frog@lemmy.world
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      1 year ago

      Also, they’ve been trying to figure out how to bundle the digital copy with the physical books for some time. This solves the problem entirely.

      You want a physical book? Buy it new and you get the digital.
      Buy it used and you can buy the digital copy separately if you want it.

      • iAmTheTot@kbin.social
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        1 year ago

        That “problem” was solved twenty years ago. It’s not a hard thing to do. They’re only doing it now because they own dndbeyond now.

  • cujo@sh.itjust.works
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    1 year ago

    TL;DR - At the website dndstore (dot) wizards (dot) com, you can no longer buy JUST the physical books. You must buy the bundled Physical + Digital copies for 59.95 USD. This makes a decent amount of sense from a business perspective, as WotC is all-in on a digital gaming world with D&D Beyond and all that. Physical copies of the book are (as of right now) still available on, say, Amazon for ~28 USD.

  • VoxAdActa@kbin.social
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    1 year ago

    I’m winding down this two-year campaign I’ve been running and then ditching 5e for some other system. I made that decision back when the whole OGL shitstorm happened. I just don’t trust them to not screw around with things anymore, and, anyway, every time they come out with another UA for One D&D, I read it and get pissed off again.

    So they can bundle deez nuts. I’m moving to (probably) FATE or Blades in the Dark.

      • VoxAdActa@kbin.social
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        1 year ago

        I’ve run a few sessions in Blades on occasions where a member of the group has been away for an extended period of time. It’s definitely a different mindset to DM than 5e, and I don’t feel like I’ve really gotten the hang of it yet, but everyone’s had fun and they all unanimously agree that they’d enjoy moving over to that system once this campaign is done.

        The biggest learning curve is getting a handle on the players having so much more story agency. It’s hard to explain; a lot of the time, Blades puts the DM into the reactive role, whereas 5e very much has the players in the reactive role in a lot of situations (even though it doesn’t feel like it in the moment). So there are times in Blades when the players are supposed to be telling me what happens next, but they’re waiting for me to tell them what happens next. It’s hard to get over some of 5e’s deeper training.

        For example, in Blades, the players tell me what action they’re attempting and what stat they’d like to roll for it, and I set the difficulty based on that; however, it’s difficult for them to not ask me what stat they should be using to roll for an action. So if a player wants to get through a door, they would say “I want to break down this door using Wreck” or “Tinker” or “Finesse” or “Attune” or whatever stat their character is good with, and describe what that looks like, then I’m supposed to tell them “Ok, that will be a Risky action with a Standard effect” or “That’s not going to be the best way to do this; it going to be a Desperate action with a Limited effect” or whatever, and then they either roll for it or choose another approach. But what typically happens in game is the player will say “I want to break down this door. What do you want me to roll for that? Is that Wreck? Oh, I don’t have any points in Wreck. Is anyone else good at Wreck?”

        There are a lot of things like that, where 5e has trained my players to look to me when the Blades systems puts it in their hands to choose. And I’m not much better about it; for example, it’s super hard for me to remember that I’m supposed to tell them how difficult and how effective their proposed action will be before they roll. The 5e convention of “Roll Dex for that. Oh, so close, you didn’t hit the DC” has a strong grip on me, even though I’m supposed to say “You want to roll Finesse? Ok, if you roll finesse, that’s going to be [difficulty] and have [rating] effect; do you want to go with that?” and they can say “Yes, I want to do that” or “No, I want to try something else instead” or “How can I make my odds better?”. I LIKE that change, it’s just hard to incorporate after so many years of 5e.

    • DrakeRichards@lemmy.world
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      1 year ago

      Apparently not:

      The move comes not long after an increase in price for D&D books across the board. Physical copies run $59.95 normally, and the digital + physical bundles are $10 more, putting them around the same price as most newly released video games. The digital + physical bundles work exclusively with D&D Beyond. Meaning other platforms like Roll20 and Fantasy Grounds have their own separate content they do not sell bundled together.

    • randomwords@midwest.social
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      1 year ago

      From the article, “It’s also a move that comes with a price increase, especially for those who don’t pre-order the books.”

      Of course there’s a price increase.

    • Redsven@lemmy.world
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      1 year ago

      But they aren’t giving you the pdf with it either. They’re giving you access to a digitized book that they can cut off access to whenever they want to push the next edition. It’s just another example of Hasbro missing the entire point of the community’s complaint.

  • otarik@feddit.it
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    1 year ago

    this is ok. But I can see them eventually going digital only and then subscription based…

    • BigFig@lemmy.worldM
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      1 year ago

      Seriously doubt that, they make a huge chunk of money stocking comic book stores across the world