I recently picked up the quick start guide, and so far it looks really cool. I’m hoping to run it sometime in the near future, so I’m wondering what people’s thoughts are on it as a system.
For reference, I’ve played/ran: Pathfinder 3.5, (mainly) DnD 5e, Blades in the Dark, and MoTW.
I hoping to find something that is a little more gritty/punishing at a base setting than DnD, and in which combat is more tactically satisfying. From the QSG it seems FL checks those boxes. If you’ve play/ran a FL game I’d love to hear your thoughts!
This is essentially copy/paste of what I wrote on blahaj.zone, forgive me when I could have done it more elegantly:
I believe it hits the sweet spot on many levels, including:
Combat is much quicker resolved (and, as stated above, much more streamlined and fluid than pathfinder or DnD). A character has at most 6 Hitpoints (his strength), and losing those points makes him weaker (because they use strength to do melee attacks as well). At the same time, becoming “broken” takes you out of the fight and you receive a critical injury, possibly, but not necessarly, death. Call it - more dangerous, but less deadly.
I in fact love it enough to have opened the lemmy community.
Edit: I think it’s vital to have a Session 0, especially with players accustomed to D&D.