Photonics Engineer by day, indie RPG writer by night, especially interested in open/CC games.
See my stuff here: http://awkwardturtle.games
Yeah, I don’t know if that tracks. Wingspan has sold more than 1.3 million copies (as of September 2021) which is way way way more than the average board game sells.
I’d far more believe that they couldn’t keep up with production than they were intentionally limiting supply.
Ooo, fantastic. I’ve been doing sugar extractions of lemon zest for a mead recently, and we tried drying and blitzing the zests after filtering.
For us the powder was nice (partly because it got a bit candied during the process) but fairly mild in taste. I think it could still absolutely be fun to use to sprinkle on desserts of drinks, for visuals if nothing else.
Also if you use The Estate box set you have a nice, episodic little campaign pre-built for Mausritter. It’s a small hex crawl with a bunch of pamphlet adventures scattered around them, complete with hooks to tie them all together.
Might be a good ongoing structure, especially if you have an inconsistent group, or intend to be swapping GMs periodically.
I’d love to do so, but the price seems to jump up by an order of magnitude and it’s difficult to justify. I’ll probably be trying a combo of filter + sulfites going forward.
Having recently tried the filtering thing, it’s still a roll of the dice unless you’re using the much more expensive professional grade filters.
It does get your mead clear as hell though, and removes a ton of off flavors.
Our kettle actually partially died a few months ago, had a long debate about what we should replace it with before I realized the contacts on the base had just gotten bent out of place.
A buddy of mine printed the robot mittens for me, and even managed to track down a paint that nearly perfectly matches the color. I absolutely love them. How do you like the metal ones?
Nice! A surprising amount of overlap with out own coffee station!
I’ve almost certainly go too many books, but for me RPG books are two things:
Happily the indie RPG scene is very good at making books that cover both of those categies. I will once in a while go through the collection and give away books that I both don’t think I’ll ever use, and also aren’t nice enough as objects to be worth keeping around.
I also have a number of magazine bins filled with zines, which I love but also desperately needs to be pared down.
Also because I will take any opportunity to share a shelfie:
Desk RPG shelf of “close to hand” stuff (and also tall books because they don’t fit on the other shelves).
Ancillary bookshelf of RPG stuff:
From my understanding espresso beans do tend to be roasted darker to help increase extraction. I know that at least for my manual espresso press I need to use a significantly different recipe to get a nice shot out of light roasted beans.
Broadly though, I do think the cultural idea of espresso is that it’s a small, super intense cup of coffee which in turn implies it being very bitter as that’s the main coffee flavor people can imagine being intensified. Especially when you consider that a lot of people’s idea of espresso likely comes from pod machines which, in my experience, tend to make very bitter shots.
I was genuinely shocked the first time I had a shot of a espresso from an actual coffee shop and the predominant flavor was sour not bitter.
So, yeah, I do think it’s very common for people to associate espresso with dark and bitter coffee.> I said it sounds like you just haven’t had good espresso
Edit: FWIW, if you’re looking to actually talk to someone about all this, lines like, “I said it sounds like you just haven’t had good espresso,” is not a great way to engender a good conversation.
When in doubt, age it out!
Alternatively you could consider back sweetening, or oaking, to add some extra flavor that might counterbalance it some.
I used Lalvin 71b, and a couple days after pitching it occurred to me that this would have been a great opportunity to use something more suited to purpose.
Honestly different yeasts is something I haven’t really dug into much yet, although I want to. Currently I just have a big stash of 71b and default to that for every mead.
I guess the question is whether your goal is to make all three stats equally useful, or to make sure the attribute damage mechanic is used equally on all three stats.
If it’s the former then increasing the utility of the other two stats with initiative, magic, dodging, etc. would be a good way to go.
If it’s the latter then making sure enemies have a wide variety of attacks works. Psychic/psionics, poison, ensnaring, soul damage, etc. would all help.
Although I do like applying damage to other stats where appropriate, I don’t actually think you need to if what you’re worried about is balancing them.
STR is the more important attribute if you’re consistently getting into combat. All these games share an ethos that combat shouldn’t be a hugely frequent thing at the table. In that context, the stats are a lot more “balanced”. DEX is by far the most called for Save, in my experience, plus it’s how you go first in combat.
WIS/CHA is a little trickier, depending on your individual campaign. Although in Mausritter specifically casting spells can cause WIL damage.
FWIW this is something I grappled with a bit for my own Odd/Cairn hack (slightly exacerbated by some other rules changes), and I eventually came to the conclusion that I didn’t need rules changes to fix it. The only thing I really plan to do is make sure the included bestiary includes examples of damage to other attributes.
I honestly haven’t really done much stabilizing because I like my meads dry, so I don’t bother backsweetening. From my research KSorb/KMeta is your best as a home brewer, but it has some pitfalls.
Filtering is sorta a huge pain in the ass, and like I said doesn’t even guarantee stabilization unless you go for the professional grade equipment with the “absolute” filter ratings which is pretty dang expensive. Plus you’ll need either pressure, a pump, or gravity and a lot of patience to get it through the smallest sized filters.
My filtering was done with the fairly inexpensive plate filters with “nominal” size ratings, which means it doesn’t promise it’s actually getting everything.
I think fining plus just waiting a very long time for things to settle out gets you about as good of an outcome as filtering, as far as clarity and taste goes, but I’m still experimenting so I can’t say for sure.
I’m no expert, been doing it as a hobby for about five years now, but from my own experience I’ll make a few notes:
Lovely colors.
Rather than a specific system or style, I think the important thing is what gets you and your players excited. Pick a genre or theme that you are your players are into, then find a system that matches that. Once you get into it a bit more you can start digging into different styles of RPGs because you’ll have more context for what it all means and some idea of what you all like.
I like rules light systems because they’ve got a shorter “time to table”, but if everyone is very excited to play DnD, then DnD works because it’ll keep everyone motivated and engaged.
Some ideas:
Sci fi horror game along the lines of Alien: Mothership
Hardscrabble, fools forced to delve into dangerous dungeons and weird woods to make a living: Cairn
Grannies solving murder mysteries a la Miss Marple: Brindlewood Bay
A gang of thieves in a Dishonored-esque whale oil powered city: Blades in the Dark.
A gang of thieves flying a space ship in a star wars or firefly styled galaxy: Scum and Villainy
A doomed world undergoing heavy metal apocalypses: MÖRK BORG, or CY_BORG for the cyberpunk version of that.
Buffy and friends taking down vampire threats, or Mulder trying to find the truth that’s out there: Monster of the Week
Personally I’ve had really good luck introducing new players with Mausritter. The physical version is gives people a tactile card based inventory, the digital version is totally free. It’s super easy for people to get into the head space of tiny mice! There are also tons of fantastic modules to run which makes your job as a DM a lot easier.
This comment got a bit away from me, but I’ve run and played a ton of different systems, so if you have some idea of what you think you and your players will be into I can maybe point you in a more specific direction.
Tunnel Goons might be a good fit. Extremely easy to pick up and play, endlessly mod-able and flexible. No wizards or magic out of the box, but would be easy to hack in (could even steal from my next suggestions).
Maze Rats is another super simple, quick to pick up system. If you choose to have magic at character creation, you get to a roll a random spell name each day and then decide what it actually does when you go to cast it.
The Black Hack (or a physical copy) is a nice, rules light take on classic d20 fantasy adventuring, complete with the traditional classes of Warrior, Thief, Cleric, and Wizard. Traditional DnD-ish spell memorization and casting.
Macchiato Monsters is a more flexible, open ended game based on the above suggestion (with some Whitehack mixed in). More flexible magic where you can create your own spells to do whatever you can imagine. A bit more work on the GM’s side (although I’ve actually written a little guide to help with that).
And if I can briefly self promo: Brighter Worlds (or the online SRD) is my own game, in part based on games like Cairn and Electric Bastionland, designed to have a simple core system and modular add-ons for each of the different character classes. It’s got a whimsical, magical, vibe and a lot of different options for what players might want to be doing (including several different ways to engage with magic). Might have a few more moving parts than you’re currently looking for though.
Mausritter is also great at getting people into the “old school” adventuring mindset. It’s easy for people to get that they’re a tiny moues, so they need to be careful, be clever, and run away from dangerous situations.
Plus it’s got fantastic first and third party adventures to run.
Might not be sufficiently fantasy magic for the brief though?
Thank you! I have next to nil artistic ability, so I actually really surprised myself by managing to make something I actually liked with these labels.