If you disagree, I think that’s what the reply button is for-- state your disagreement and have a discussion (keeping it civil, of course). Just driving by and downvoting does not add anything, in my opinion.
We have one inside and it’s surviving but it certainly isn’t thriving. We do give it distilled water though.
So the other element is player expectations. Me— I personally might because I tend to expect those things, having played many TTRPGs. My daughter, who has no such experiential baggage, might not.
Back to HP, I’m not an expert on the lore but, generally, all the wands are interchangeable, right? Other than the three master wands or whatever they’re called. So in that case, a wand, like a mundane tool, might not need stats/mechanics.
Ultimately, it’ll be on you to set up the context and sell the players on the concept to overcome any expectations.
Nope. I think it’s due to heavy traffic on the instance’s server. I’ve had it happen to me a few times.
You can play D&D and similar games solo but they usually require some help and extra tools to do so. Might I point you towards the !solorpg@lemm.ee community? They might be able to answer questions and help you get started if you want to give it a try.
It’s really all about context. If we’re all playing Harry Potter-esque mages, we’re not worried about swords and shields, generally. If I’m playing as Aragorn or Boromir, my expectations will be very different.
I would definitely be interested!
OSR, Old School Roots, still works! 😁
Hey, not sure if you’re aware but there’s a whole genre that harkens back to old school D&D styled gaming. It’s called the OSR and I’ve got a community here on Lemmy if you’re interested in checking it out: !osr@lemm.ee!
I would opt for a homebrew setting on an earth-like world. The reason is that, having the world be earth-like means there won’t be any misunderstandings about the basic rules of the physical world. Using your own setting means that you won’t have to fight up hill against any assumptions people might have with regards to cultures in that world.
Just FYI but I also created an OSR group on lemm.ee. No harm in having more than one though!
I use AI images all the time for mocking up elements for my home game campaign and for generating quick thumbnails for YT videos. I think that while there are A LOT of limitations, gotchas, and quirks about using them, I have gotten very reasonable results in much shorter order than I could achieve using any other tools available to me. If you stick with it, learn tips and tricks, and invest time, you can get some really good results but they may not be precisely what you asked for. I find that being flexible in my demands helps very much.
Here are the rest of my first six weapons:
The Dagger of Tichanto the Fallen
Chaotic dagger +1,INT 7 EGO 5, COM empathy, POW control undead
Control Undead: the wielder makes a Turn Undead check as a cleric of equal level; a result of turn indicates the undead are halted and awed; a result of destroy indicates the wielder has exerted control over the undead and may command them at will.
There was a schism in the church of Saint Fiacra that ended with a rogue priest, Tichanto, and his inner circle buried alive under the stones of the church itself.
Entombed and overcome with thoughts of vengeance, Tichanto consumed his fellows while they lived. When he died, he became a Ghast and his entombed followers Ghouls.
Ever Tichanto yearns to escape his imprisonment and avenge himself but the consecrated grounds of the church have so far held him fast. That power, he has perceived lately, has started to weaken. Now, he prepares.
Fire-Belcher Flamberge
Chaotic longsword +1 / -1 vs dragons, INT 10 EGO 7, COM draconic, POW detect gold & gems / fire breath
Fire Breath: as breath, 30’ cone of fire, deals 1d6 damage per level of the wielder; one use, recharge by submerging the sword in great heat and flame for one hour.
This was once a gift from the great red wyrm, Xathrivrem the Belittler, to the leader of his cult, the anti-paladin, Kilperic. On Kilperic’s death, it was said the sword was buried at his side but rumor says the sword was secreted away by one of his lieutenants who have persisted in their dragon worship and continue to plot on behalf of Xathrivrem.
The Brass Staff
Lawful quarterstaff +1, INT 7 EGO 4, COM empathy, POW weal or woe
Weal or Woe: once per day, while the staff is held in the light of a sunrise, the wielder may ask one question that will be answered truthfully with a response of either weal (it is good) or woe (it is ill).
This staff, fashioned entirely in brass, was once housed in the temple to a Sun God. When the temple was razed, the staff was lost.
Dawnbringer
Lawful morningstar +1 / +2 vs undead, INT 7 EGO 7, COM empathy, POW detect undead / continual light
This weapon was forged for the war against the dread necromancer, Bailtang, and wielded by the patriarch, Gonalen.
After the cleric’s death, the weapon was housed in the church of Saint Fiacra, consecrating its grounds, until it recently, mysteriously disappeared.
The Fingers of Death
Lawful arrow +2 / +4 vs undead, INT 3 EGO 3, COM none, POW none
Only a single quiver of these arrows were ever made during the wars against Bailtang the Necromancer. During the final assault on his grim fortress, the arrows were spent and presumed lost. One, however, has since been recovered from a war memorial so there is yet hope the rest may be found.