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Joined 11 months ago
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Cake day: November 24th, 2023

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  • I’ve been switching between Pokémon Legends: Arceus (I’m late to the party) and Super Mario Bros. Wonder.

    PL: Arceus was a bit disappointing. The concept is awesome, and when I first started playing, I thought it would be one of those games I wouldn’t be able to put down. But it got boring really fast. The world feels so empty, like I’m playing a beta test for an open-world Pokémon game.

    I just started SMB Wonder, and at first, it felt a bit strange because it didn’t seem like a Mario game. But it grew on me quickly, and now I’m really enjoying it. The online co-op with random strangers works surprisingly well, though I wish they had explored it a bit more. I was also worried the game might be too easy, but the challenging stages showed up sooner than I expected. The Wonder Flower effect is really fun, and I’m always excited to see what it will do next.







  • I don’t think this is a good analogy, because rolling doubles three times is a matter of chance, so you can’t be “discouraged” to do it. While you can commit a crime willingly, rolling doubles is not something you can choose to do or really interfere with, it just happens and you’re screwed. (Or maybe I missed your point entirely, in which case I apologize.)














  • Sometimes I think we could get to a point where nothing new is created. Like, if everyone is just using prompts and profiting from other people’s work without consent, and this is more lucrative than creating content yourself, what’s the point in creating new things?

    I don’t know how to put this without sounding alarmist, but I fear we might be heading towards a halt in creativity. Trying to come up with something fresh will become less rewarding, so we’ll be feeding from the same source material over and over again.