Yeah, you’re right. I didn’t read enough of the docs. The new field is only for posts, not for comments. It looks like post_id
should still be valid.
In 0.19.5, they removed the deprecated post_id
tag, and replaced it with the post_ids
array. If you ran that against an instance still running 0.19.4, it should work.
This is for posts, not comments, and doesn’t affect the comment API.
Up Your Arsenal was easily my choice for best game up until A Crack In Time came out. I never played the online portion, but the story was fantastic and hilarious, there’s a ton of worlds to explore, and the weapon upgrades felt great to pursue. My issues with most of the other games is they never hit the high bars set for content that these two had, and the story never seemed to hit the same highs either, either for UYA’s humor or Crack’s emotion.
Regardless, I think we can all agree that not getting another game for at least half a decade more really sucks.
Unfortunately, it looks like the image can’t be viewed, at least if you’re not logged in to Telegram.
Was this from The Lost Demo? I don’t recall this part.
Coming from pawb.social, we’re going to miss you guys. It’s been great having you as a sister site, and I wish you weren’t going away, though I understand why. You and the people here have definitely made my time better.
Serious answer, I’m not sure why someone would run a VM to run just a container inside the VM, aside from the VM providing volumes (directories) to the VM. That said, VMs are perfectly capable of running containers, and can run multiple containers without issue. For work, our Gitlab instance has runners that are VMs that just run containers.
Fun answer, have you heard of Docker in Docker?
Regarding Elden Ring, I would argue it does the sense of exploration better than Hollow Knight, but only by a small degree. For every area, there’s no map at the start, and the entire map’s size is obscured since it only shows what you’ve traveled through. It gets bigger as you go, but it’s still obscured by a fog of war for areas that fit inside the map, but you don’t have a map fragment for. You can see on the map where you can obtain the fragment, but not how to get there. Most times you can just cut a straight line to it, but sometimes it’s a pain.
All that said, the thing it does better than Hollow Knight for exploration is a limitation of Hollow Knight’s map system. It’s split into different rooms, and each room has finite entrances and exits. Because you fill out the map through exploration, you’re going to know what you have and haven’t found.
Because Elden Ring gives you the entirety of the map, it’s both helpful and not. You can figure out (mostly) how to get from point A to point B, and you have markers for everywhere you’ve been. There’s two minor issues with that, though. It’s a 2D map for a 3D world, which means you end up with some locations not being properly shown, because they’re underneath cliffs. The second is that the map does almost nothing to show what places of interest there are. You have large buildings shown, but that excludes all the catacombs (dungeon areas) you can visit. There are areas on the map that are right there, but due to the topography you have no idea how to get there. Going by the map alone means you’re going to miss out on a solid amount of the content available.
It’s because the map is so limiting that it feels so good. You’re able to use it to figure where places are in directional relation, but you still have to look yourself to try and uncover areas. My first run, I prided myself on uncovering everything. I searched high and low, inspected the map to make sure I went to every corner, and really made sure I knew what was out there, and it felt amazing in terms of how much content there was and how much exploration you could do. I started a second run when the DLC came out, and found an area that, somehow, I had entirely missed. It took over a hundred and forty hours of searching, really searching, to get what I thought was complete, and it still wasn’t. It was a fantastic feeling on my second run.
Hollow Knight’s map is excellent. The gameplay is excellent, the exploration is rewarding and challenging. But the issue it has is that it only has those two dimensions to work with. Elden Ring really works to emphasize that third dimension when scouring for secrets.
I looked over their releases, and had no idea they released Whiplash and BlacKkKlansman. They kind of stand out from all the horror movies. I haven’t seen a lot of their work, but I can recommend Hush and Get Out. Halloween is also a solid sequel, if you like the original.
Not only is there an English dub, the voice actor for Dante since DMC 3 voices Dante in the show.
Max was definitely the best part of both movies.
“Why isn’t he wearing a shirt?”
I thought I’d like Tails of Iron, but its biggest issue is that it tries to forgo dialogue with mouse squeaks. It’s like nails on a chalkboard. I heavily suggest you watch the first few minutes of gameplay to figure out if you can endure it.
It’s kind of wild that I’ve seen trailers and posts for Lollipop Chainsaw’s remaster, but the first time I hear about a Shadows of the Damned remaster is buried in the last paragraph of a dev interview.
Thanks!
What does “limiting” mean in this context? Is it like that they won’t be able to comment on our posts, or they can’t post here?
You did fantastic work with the grass, great job!
McGinnis with the GunGinnis build, and kudzu bomb Ivy. I really wish I found a third one I can enjoy.