Nacarbac [any]

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Joined 1 year ago
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Cake day: June 28th, 2023

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  • Earth Defense Force 6. It’s great - wave after wave of mysterious monsters (ants, wasps, spiders), basically humans (frog-people), and hideous non-humans (greys), now with more robots and terrifying demon gods.

    But it’s one to play after playing Earth Defense Force 5, because it does have an actual plot - well, a mashup of monster b-movie tropes that somehow manages to be impressively grim and cheerfully absurd. It’s just that it mostly assumes you’ve played EDF5 as it only cherry picks a few notable line. A lot of levels are some of the better levels of EDF5 with a twist, and since the game itself isn’t a dramatic upgrade in mechanics (though there are a lot of little improvements) it’s not worth skipping 5.

    It does need more Crazy Space Laser Lady GOD though. She’s the best.



  • Sortof, but I think of it more as a part of the cooperative storytelling element. Players figuring out puzzles or locations or how things make sense can offer a better idea than you had originally - and even if not “better” they’re their ideas and therefore automatically more engaging. Them not being overtly made aware that they’re shaping the story in that way is, I think, good for immersion. Though there are some popular games that make that kind of interaction an acknowledged part of the game mechanics, I just haven’t really explored those myself.

    All adventures and plots and whatnot could be drawn out as a vast and total map of every possible option (megadungeons be crazy), but any particular group will only ever take one of those possible paths (well, megadungeons be crazy). It’s an immense saving in mental energy to not have to juggle a dozen different options, and put some of that saving into making fewer, better, events.

    Going “left” or “right” and them leading to the same event isn’t really deceptive, it’s part of a relationship where the GM manages narrative flow to enable players to play around with an interesting subset of that vast and intimidating space where “you can do anything” - and it isn’t really a railroad unless they’re then prevented from going back and choosing the other direction. I’ve had my group get ten minutes into a dungeon, find a few neat bits of loot and then just… lose interest in it and go track down the flying city that made the items because I was a fool and gave them a more interesting origin - ended up pretty neat.

    Though this is all informed by my style of mostly winging it and how my group plays. I make a small network of elements in play and how they interact and then adjust things on-the-fly. I ignore things that my group aren’t interested in (random encounters, encumbrance, various rules), no longer expect them to slog through twenty rooms in a crypt, and I make quiet notes of any random comments that indicate a desire for something to happen later so that I can include an opportunity for it.



  • I can’t quite pin it down, but maybe the BG3 characters felt a bit “glossy” compared to Owlcat’s? Or perhaps it’s a side effect of voice acting making complex conversations drag, and lose a lot of the descriptive depth that text allows - not that they did a bad job of it!

    I didn’t really like any of the characters in WotR or BG3, but in WotR they felt more interesting - ah! Part of it was definitely that all the BG3 characters were like a parody of inappropriate backstories, “You would know me as Fuckslayer the Legendary Badass, Level 1”, “I’m actually an Archmage, but I got knocked out in a cutscene and all my XP fell out of my pockets”.


  • Yeah, it just isn’t happening without a massive cooperative effort over generations. Not just the time for each generation of volunteers to be monitored, but also the work needed to address age-related entropy that isn’t purely “lifespan” - no point splicing yourself into tortoise-person if you spend the next three hundred years as Joe Biden.

    That’s a selfless undertaking for tens of thousands who will never see the benefits and might suffer some real nasty side effects. Leaving aside whether or not it should be done in the first place, it’s just not compatible with the Rich Man Afraid of Hypothetical Screaming Void impulse which drives modern life extension nowadays.