• 6 Posts
  • 9 Comments
Joined 1 year ago
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Cake day: June 17th, 2023

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  • There is no regulated competitive environment to find the best gyro players, the overall player base is tiny and has not existed for long compared to other input methods, and a high end performance gap of some size exists as I outlined in the comment above and can not effectively be closed at this time if it ever can be so mouse play inevitably comes out on top if not by a huge margin then at least by enough of one

    That said just today some mobile shooter player that’s been using a gyro controller in aim trainers for a while posted a very short video with some tracking. It’s nothing special for mouse play, but if you have any footage of non-AA stick players with even remotely close to this degree of capability I would love to see it as they appear to be very rare, as well for anything with the extreme flick speeds routinely seen across mouse and gyro

    The range of a stick is absolute crushed down to a tiny speck due to relying on the motions of a thumb and due to being a relative/time-based input instead of an absolute/distance-based input, the mechanical and sensor disadvantages of gyro aiming just do not go anywhere near that low with remotely modern gear









  • Sounds like you’re having issues processing two camera inputs happening at the same time in some part because you are unfamiliar with one of them. I’d suggest using the methods in isolation, e.g. in Zelda moving the camera close enough to targets that you can do all the rest with gyro, and only then pressing ZL to aim with gyro alone.

    I expect this may help enough with getting used to gyro that you can eventually start combining the methods more fluidly, while still receiving some benefit while you get there. Playing in low pressure situations can also help with not getting overstimulated by unfamiliar game responses to your actions.