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Joined 1 year ago
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Cake day: June 14th, 2023

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  • The hubris of the company is insane. People treat the FSD updates like it’s nothing when they’re essentially rolling untested patches that may behave differently and drive into traffic it wouldn’t have yesterday. Tesla defended the auto-close mechanism on the CT (when a youtuber showed it severely pinching his finger) by saying “They were doing it wrong, by design if you’re hitting the button repeatedly it uses increased force assuming something is stuck”. They just don’t have a culture to make consumer goods. They constantly dismiss the design constraints required to be in the market they’re in.

    And it is the worst kind of engineers who dismiss that stuff with “omg people are so stupid”. Other (better) companies have worked it out. It’s a reasonable expectation. No ones forcing you to make goods for this market, but the constraints are what they are.




  • It gets even more complicated. Deer for instance, cause some property damage, sure but nothing like hogs obviously. HOWEVER, if there are to many, they’ll eat up all sorts of plants all winter that other animals and insects depend on in the spring. When state environmental authorities set bag limits, it’s not only to preserve a species, they’re also depending on hunters to remove a certain amount.

    Snow geese were a huge problem for a while because they’d migrate far up north, and spend all summer picking apart vegetation on small islands. Vegititaiton that takes forever to grow up there, and was important to making sure some of those islands didn’t erode away… which they did. So near me while the daily bag limit for most birds was 2/day, for those snow geese it was like 25, with no limit on the season.

    A good portion of what drives this are things like urban sprawl, etc, but there is no way to remove ourselves from the environment, which means we should do your best to maintain it. Most of these limits and programs are set by highly dedicated people who usually have advanced degrees in a field that pays very poorly. They do it because they care, so I tend to trust them.

    I get hunting is unpalatable to a lot of people, but predation is an important part of how ecosystems balance. Left to their own devices these things certainly would stabilize, but the “new normal” may not be pleasant. Those plants excess deer population decimate over the winter may be important to an insect population, which is an important food source for a specific bird during it’s migration, that is important to balancing a beetle that decimates a specific tree species later in that birds migratory path or something. So that deer population becomes important to several other species and ecosystems across a broad range.

    I’m not really qualified to talk about specifics, but it was really eye opening talking to an ornithologist friend of mine.

    edit: another for instance on deer: When tag limits are placed, you usually get something like 2 bucks and maybe 8 does or something (depending on region, what the environmental authority saw doing surveys etc). This isn’t just to preserve bucks, it’s also that environmentally, it’s important to remove more does. Again my point being these hunting limits aren’t just permission to a hunt a species, but a request that a species is hunted.





  • I dated a vegetarian, and I love to cook. It was wild how little it took to break through the “meatless” thing. We didn’t last but I kept the skillset, and eat vegetarian at least a few nights of the week.

    I love being able to taste things at every stage without worry about food safety. Like if I don’t think a sauce is quite right, I can always try a bit. Once you kind of break through, meat freaks you out a bit… and I still eat meat!

    Edit: I’ll also add: giving up cheese and eggs would be hard as hell though… I get where that would be more exciting than meat.




  • oh yeah, I didn’t want to be dismissive of the mtx stuff. It’s absolutely predatory and awful, but I don’t think it fully stands in the way of developing good games.

    Which is related to what you’re saying about indies going under even after success. Game development takes time, and you need money to underwrite that time. I just think there’s going to be a split; right now AAA studios are shitifying their games, turning them more into CandyCrush skinner boxes. But the demand for good games hasn’t gone away, there’s just less financial upside than making CandyCrush. My point is, even though it’s less money, there’s still a good amount of money to be had there. Eventually the gaps going to be filled. Microsoft cant fill it because on the balance sheet, things like COD and anything from King are where they should be focused. And it sucks right now because they sucked up a stupid amount of talent and thanos snapped them, but thats not a sustainable practice.

    But yes, it’s going to be painful. It’ll suck seeing really nifty indie stuff have to struggle so hard. Like I said I’m also going to miss the polish that comes with AA stuff. I’m going to miss the hell out of Arkane. Their games weren’t perfect, but they had so much soul. They didn’t deserve to have Redfall be their epitaph.






  • FO4 is why I waited and ultimately didn’t buy starfield. I LOVED elderscrolls, and FO:NV is like my alltime favorite. I didn’t hate FO4, there’s some fun to be had, but you can see pretty clearly from it where FO:76 came from. From what I’ve seen and read, I’m not missing anything with starfield.

    NMS is tough. They did an amazing job trying to salvage it, but it will always be a game that was never meant to be that big. It’s not bad but at somepoint in the loop you just go “wtf am I doing?”. I give that team all the credit in the world, but that game never belonged where it is.


  • Eh, skill up had a great take on this. The thing is it’s wayyyyy easier to be a small indie developer than it ever was before. Making a game (or any art) still isn’t easy, it never was and never will be, but it’s viable without a giant publisher in a way it just hasn’t been before.

    Its the AA titles that are on the most precarious footing, but I bet even those do ok. Don’t get me wrong, I enjoy some AAA stuff time to time, I’ve got a stupid amount of hours in overwatch, but I’ve never once paid for a skin because… why would you?

    The thing that’s going to suck is losing the studios like Arkane. Their games weren’t perfect but they were freaking cool, and they basically always got the raw end of the deal. Even Prey(2016), their masterpiece, is the product of corporate bullshitiery they had nothing to do with. So we’re probably going to miss studios like that for a while (as they get re-tasked to fortnite/cod support teams) but “indie” stuff has already been stepping up to fill that void, and is less indie all the time.

    Look at Dave the Diver. That’s not exactly an indie studio. They had resources. There’s going to be a gap for a bit, but there’s still a demand for good games and art. Those AA breakthroughs are what people want. Again, I continue to spend dumb amounts of time on overwatch, but it’s not where I spend my money. Microsoft hovelled themselves by buying all these studios and not taking the leap with supporting them. Distribution just doesn’t have the value it once did. So if microsoft wants to become CandyCrush, feeding an addiction loop to grab the whales, sure, whatever, but there’s plenty of bread out there for studios doing other stuff.