[Still] too soon.
[Still] too soon.
I’m pretty sure this is what Tim Rogers from Action Button Reviews has. His masterpiece Boku no Natsuyasumi review goes into a lot of detail about it. The end of part 5 had me literally sobbing in my chair for the first time in perhaps 20-some-odd years, followed immediately by a very confused laughing at a surprise hbomberguy appearance. I’d highly recommend watching it - it’s quite the long form journey.
Oh fuck, more TTP2? God yes, bring it on! I will gleefully devour anything this series produces.
There closest I was able to do on the fly was to show that the ::: pairwise sum has an integral of -ln(2)/2 ::: but that was pretty hand wavy. I’ll have to check how it’s actually done.
I think I’d actually be down to try this, with a little bit lighter condiments.
This song was the absolute bomb to play on drums in Rock Band. I really loved the snare / bass drum flow with the hats.
Aye, seconded; I’d like to also add in my normally-silent-upvote of these posts. They’re a really neat idea and I’m fine myself continually looking forward to each next one.
Are there any other death metal bands with a vocal delivery similar to Archspire?
What an adorable MoonMoon!
You get a tactical nuke, you get one, you get one… tactical nukes for all!
video-sizes
I’m confused as to your meaning here. Current codecs are miles ahead of what we had in the past. Unless you mean typical resolution (eg. 4k, 8k, etc).
I’ve been really enjoying it, even in its limited state. Jetpacks are a total game changer, and I love that the fuel lasts a long time. There’s still a few obvious QoL additions needed, especially with stuff like the cargo ships (gotta type the name in?!), but otherwise it’s got a really strong foundation. Also, elevators are amazing; just realized last night that one cam connect wire to the cab. Really excited to see how the game develops in the future (traaaaaains).
That can’t be the same Jeff Grubb as from Giant Bomb, right? I can’t imagine the ages matching up.
I don’t play Trackmania at all, but it’s been really fun to watch the daily edits that Wirtual’s YouTube has been making for the live streams. Watching someone’s heart rate shoot up ~40 bpm just after making a butt clenching jump is vicariously entertaining in the max. His video on Deep Dip 1 was also fantastic.
For the purposes of OPs problem (P v NP), it considers not particular solutions, but general algorithmic approaches. Thus, we consider things as either Hard (exponential time, by size of input), or Easy (only polynomial time, by size of input).
A number of important problems fall into this general class of Hard problems: Sudoku, Traveling Salesman, Bin Packing, etc. These all have initial setups where solving them takes exponential time.
On the other hand, as an example of an easy problem, consider sorting a list of numbers. It’s really easy to determine if a lost is sorted, and it’s always relatively fast/easy to sort the list, no matter what setup it had initially.
The Italian game just oozed style. Really fascinating imagery.
I think you may be conflating something with the story of Perelman, who solved the Poincare conjecture (with its 1 million dollar prize), rejected the prize and basically told the math world to stuff it: https://en.m.wikipedia.org/wiki/Grigori_Perelman
While the orb weavers and Argiope spiders are certainly a shock, it’s really the Brown Huntsman spiders (American version of the classic Clock Spider) that can instill that fight or flight response when they run at’chya. I love spiders to death and always enjoy saving them from my house, but the first time I saw one of those guys in my apartment, my legs absolutely turned to jello.
Dinosaur birds, eh? Maybe Sandhill Cranes – those things are awesome and so cool in person.
I’ve been playing Heart of the Machine, and really enjoying it. It’s a fascinating 4x ish in a future city, in a bit of an inversion of AI Wars (same developer). Before playing, I was merely intrigued, but now I’m excitedly awaiting where it goes. It was, however, initially difficult to figure out what to do. Perhaps more UX is going to be useful here.