• 4 Posts
  • 67 Comments
Joined 1 year ago
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Cake day: June 10th, 2023

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  • Yeah, it seems likely to me that humans as a species will survive through the various climate crises, but I think the question is - at what cost? A lot of the scientific research and tech developments that might help us cope with or reduce the impact of climate change seem pretty reliant on our global system of trade / supply chain, and COVID showed how fragile that system is. I worry that by the time it gets bad enough that everyone is on board with doing what we can to reduce our impact, it’ll be too late because the systems that could create those new options will not be capable of operating at the level we assume is normal today.



  • If you’d like to stop Steam from automatically updating a game, select “Only update this game when I launch it” from the game’s Library page > Properties > Updates.

    So I think in addition to disabling auto-updates you have to play in offline mode once an update happens, or launch outside of Steam. at least, with Skyrim the script extender directly launched the exe so Steam’s “update on launch” wouldn’t happen, and I’m not quite sure what the correct way to do that for Cyberpunk is. 🤔



  • I really like the idea of having a network of small bases spread out across different systems! I’m thinking my first character will start off as an explorer / naturalist who wants to survey as many planets as she can, so I’d build a “home base” in each system as I’m surveying it, and end up with many little bunkers across the galaxy.

    I promise this connects to your topic: there were a decent amount of mods for Skyrim that tried to implement the idea of economic differences across holds - eg. mead might be cheap in Riften since the brewery was there, but more expensive in Solitude since it’s the capital city and far away from any of the breweries. This meant you could buy low, sell high, and kinda roleplay as a trader.

    So, I wonder if they’ve implemented any kind of economy where system A might have a lot of iron and you could mine or buy it cheaply, and system B might have no iron but a lot of another element, and you could do a similar thing with buying low / selling high by traveling between the two.

    If that kind of economy does exist (and if not, modders…) then having a network of bases that mine for the different resources could also be really great for earning a lot of credits.








  • Again, I think there’s a certain crowd of internet users who are familiar with fun domain names and enjoy playing in that space. My example is particularly innocuous (a club of people who love stone megaliths in the UK). I also think the fun and playful names aren’t difficult to tell from phishing sites, but maybe I have a gut instinct developed from exposure to the folks who do use playful domains.

    My point is that thinking these quirky links look dangerous is specific to a certain social or generational group, and it wouldn’t hurt for them to keep an open mind about URLs/TLDs.

    (Adding an icon to remote fediverse instance links is a nice idea too.)




  • The story felt much more impactful to me than BotW. I was so glad they did give us a bit of linear story at the beginning, rather than starting us in the sky with none of the lead-up. I also made sure to watch the memory cutscenes in order, and basically binged the last 3 in a row because I was too excited to space them out more. And, the final battle + ending was exciting and cinematic.

    There’s definitely critiques that can be made after the fact, but in the moment I was emotionally invested in a way that BotW never reached for me.