I certainly have preferences here. I think Deep-Niche rules can be kind of tricky, as you sometimes don’t use them often enough to properly learn their complexities. Overall I definitely lean toward the blunt side, especially in wargames, but I think a game can succeed with all different types of rule if they’re implemented with purpose.

  • acockworkorange
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    6 months ago

    Way down there in the Deep-Niche corner, are the grappling rules from 3e.