• acockworkorange
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    11 days ago

    If you were designing a cockpit and wanted to relay positional data to the pilot, 3D audio would be a great way.

    So my head canon is that the sounds are generated in the cockpit, for the benefit of the pilots.

    • Aganim@lemmy.world
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      11 days ago

      I remember Wing Commander III having that explanation in the manual: sensors pick up what is happening outside the ship and simulate positional sound to increase pilot awareness.

      • acockworkorange
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        11 days ago

        Such an awesome game! I played that as a kid, I wonder if that’s where this idea came to me from.

        • Aganim@lemmy.world
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          11 days ago

          I still remember being in awe because of the whopping 4 CD-ROMS it came on, in a time where CD-ROM drives weren’t even standard yet. Damn, I feel old now. 😂

          • acockworkorange
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            11 days ago

            It was so much ahead of its time. The storyline, the cinematic characters… I got a fighter jet joystick because of that game, sunk countless hours on it. Thanks for the memories!