you know the one

    • Florn [they/them]@hexbear.net
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      9 months ago

      Pretty significant on the tactical level. Civ V is the first one to use hexes instead of squares and also the first to limit how many units can be on a space.

      • dumpster_dove [he/him]@hexbear.net
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        9 months ago

        Hexagonal squares made the game way easier vs AI. In Civ 4 I’d always get destroyed by the enemy showing up with 10 units at once, taking out my cities that were defended by just 2 or so units. In Civ 5 I can actually hold that off with like 1 well placed melee unit and 2 archers.

        • uSSRI [he/him]@hexbear.net
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          9 months ago

          The combat got fucked 5 on. I’m no longer scared and can routinely build/buy armies in laye game faster than any enemy. Just play nice build productive forces EZ outpace every time

    • AnarchoTankie [comrade/them]@hexbear.net
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      9 months ago

      my opinion: Civ4 is all around a better game. Most details are just better in Ci4. Except, Civ5’s one-unit-per-tile + hex-tiles are superior to Civ4’s stacks-of-doom. It boils down to what’s important to you, tile based tactics, or the rest of the game.

      • LeylaLove [she/her, love/loves]@hexbear.net
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        9 months ago

        Addendum question: what if I’m absolute ass at strategy games? I cannot understand enough of Civ to have any strategy nailed down, and that’s why I enjoy it. Is Civ 4 better or at least equal on this front? Do I need a bunch of old game knowledge to make this fun? For reference, I’m okay with being steamrolled by AI, as long as I don’t need to do any googling to get past it

        • AnarchoTankie [comrade/them]@hexbear.net
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          9 months ago

          ok so there is grand strategy and tactics. Both probably the same in grand strategy, civ5 probably requires more thinking the tactics department. in civ4 you just make sure your stack of doom is bigger (more units in single tile).