PC and monster weaknesses are very easy to look up and apply, but finding out what the actual people at the table will fall for is a lot harder, so what have you noticed your players always get pulled in by?

  • ProfessorOwl_PhD [any]@hexbear.netOP
    link
    fedilink
    English
    arrow-up
    8
    ·
    8 months ago

    My players are incredibly vulnerable to single small foes. If they peek in a room and see one creature that’s mechanically small or tiny, they have absolute confidence that they can quickly finish up the encounter and call it a day. It never works. It’s always an overlevelled single boss that stomps them from the word go and kills a PC before they flee or kill it at the last possible second.