PC and monster weaknesses are very easy to look up and apply, but finding out what the actual people at the table will fall for is a lot harder, so what have you noticed your players always get pulled in by?
PC and monster weaknesses are very easy to look up and apply, but finding out what the actual people at the table will fall for is a lot harder, so what have you noticed your players always get pulled in by?
My players are incredibly vulnerable to single small foes. If they peek in a room and see one creature that’s mechanically small or tiny, they have absolute confidence that they can quickly finish up the encounter and call it a day. It never works. It’s always an overlevelled single boss that stomps them from the word go and kills a PC before they flee or kill it at the last possible second.