PC and monster weaknesses are very easy to look up and apply, but finding out what the actual people at the table will fall for is a lot harder, so what have you noticed your players always get pulled in by?
PC and monster weaknesses are very easy to look up and apply, but finding out what the actual people at the table will fall for is a lot harder, so what have you noticed your players always get pulled in by?
I also discovered over the past few sessions that one of my players has a thing for blockages. Every time I mention a door or passage has been blocked by rubble he starts looking for ways to dig through it, ignoring all other descriptions in pursuit of removing the obstacle. I haven’t found a particular way to take advantage of it yet, but there are a few rooms coming up that make it more clear why some places get blocked off…