• SirGolan@lemmy.sdf.org
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    I’m curious about this. What model were you using? A few people at my game dev company have said similar things about it not producing good code for unity and unreal. I haven’t seen that at all. I typically use GPT4 and Copilot. Sometimes the code has a logic flaw or something, but most of the time it works on the first try. I do at this point have a ton of experience working with LLMs so maybe it’s just a matter of prompting? When Copilot doesn’t read my mind (which tends to happen quite a bit), I just write a comment with what I want it to do and sometimes I have to start writing the first line of code but it usually catches on and does what I ask. I rarely run into a problem that is too hairy for GPT4, but it does happen.

    • Mothra
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      I am not sure if my answer is correct- I’ve tried ChatGPT to help me with Unreal in February/March this year. I can’t recall what model.

      As for my query- I’m an artist, not a coder. I found ChatGPT would usually point me in the right direction if I had a simple interface question, but not when dealing with materials… Or the sequencer. I haven’t used Copilot though.

      • SirGolan@lemmy.sdf.org
        link
        fedilink
        arrow-up
        2
        ·
        1 year ago

        Ahh ok that makes sense. I think even with GPT4, it’s still going to be difficult for a non-programmer to use for anything that isn’t fairly trivial. I still have to use my knowledge of stuff to know the right things to ask. In Feb or Mar, you were using GPT3 (4 requires you to pay monthly). 3 is much worse at everything than 4.