• RyanGosling [none/use name]@hexbear.net
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    6 months ago

    I don’t get the philosophy of “good games make you want to explore instead of skipping it.”

    No. If the game was 3 hours? Sure. I’ll walk every inch multiple times. But if you’re making me play 40+ hours and expecting me to travel 10 minutes to get to a checkpoint, you’re out of your mind. Even the most talented devs cannot sustain enough interesting or unique/fresh features in a game that long.

      • a_little_red_rat [he/him, comrade/them]@hexbear.net
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        6 months ago

        I mean even compare something like Gothic 1 or 2 to newer open worlds. The former have much smaller worlds, but packed to the brim with interesting content, and every nook feels unique. You get a kind of fast travel but even without it, travel doesn’t feel like a chore, because there is very little empty space in the game, and even if you need to go from one side of the map to the other, it won’t take you that much time.

    • itappearsthat@hexbear.net
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      6 months ago

      It’s much more interesting to provide an in-universe fast travel network instead of “click to go here”. Silt striders, boats along the coast, trains, horse-drawn carts, whatever - then sprinkle in a handful of warp locations or mechanics. This turns your journey into a multi-legged navigation problem, which is fun. It’s interesting. Which is the point of playing the game!