In terms of gameplay mechanics, old school zoom aiming achieves the same thing as ADS. Is getting to press your nose against virtual firearms really that important in a game about shooting werevolves and vampires?

I blame this on the proliferation of Call of Duty over traditional scifi and fantasy shooter franchises. You can fucking ADS on an assault rifle in Halo now visible-disgust

    • Frank [he/him, he/him]@hexbear.net
      link
      fedilink
      English
      arrow-up
      4
      ·
      3 months ago

      I’ve got 3,000 hours in arma. While you wear tearing the kingdom i was studying the accurate ballistic modelling of some made up gun “designed with input from cmmg”. The very serious gun company that iirc produce tactical canned bacon at one point.

      • UlyssesT [he/him]@hexbear.net
        link
        fedilink
        English
        arrow-up
        4
        ·
        3 months ago

        I’m more of an Unreal Tournament ridiculous rocket acrobatics type, but I can appreciate the sheer dedication that ARMA goes through. It isn’t just “we have rusty fences and name-drop US military weapons” realism pretenses. It even has the “be bored for hours BE FUCKING TERRIFIED FOR A FEW MINUTES” experience of actual combat, from what I hear.