• Yorick@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    5
    ·
    3 months ago

    For the mods at least, the dev interview at PAX clearly had a moment when one guy said "the possibilities of combination with civilizations switching is going to be higher, especially with the modding community adding custom civs.

    But since they said a huge part of the playerbase is console, I’m guessing mods won’t be using the steam workshop but the launcher so that consoles can have mods…

    As for Linux support yeah I would like to hope, maybe the stats of Civ6 on the steamdeck could push them to make it compatible but if they have denuvo I doubt it…

    • Havald@lemmy.world
      link
      fedilink
      English
      arrow-up
      7
      ·
      edit-2
      3 months ago

      I’m guessing mods won’t be using the steam workshop but the launcher so that consoles can have mods…

      Civ 7 won’t be using the 2k launcher. They announced that when they removed it from civ 6.

      • The Octonaut
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        5
        ·
        3 months ago

        lol.

        What in the history of electronic entertainment makes you think that they’re done with doing the shitty thing now that they stopped doing it once?

        • kameecoding@lemmy.world
          link
          fedilink
          English
          arrow-up
          9
          ·
          3 months ago

          It was announced by them that 2k launcher wont be used for Civ 7, so that, that makes me think it wont be used