What’s the point of spending so much money on stuff like this?
Chris Roberts, the PR-decreed “code whisperer,” decided that CryEngine was le epic and that such an engine, intended for small group PVP in an island-sized environment, was suitable for the Best Damn Space Sim Ever™ where nerd chariots meant for crews of 50 or more are promised to exist someday on servers that can manage… about 50 people at a time.
CryEngine, the engine from Crysis designed for first person shooters? I know the physics are good, but surely they must have realised that it’s not really designed for this type of thing.
Ahh yes the server meshing, it’s been forever since I’ve heard about that. I’m going to guess that it’s still not up to scratch.
It’s actually pretty impressive what they’ve been able to do with the engine from a purely technical perspective but yeah it’s pretty baffling that’s what they chose to go with, I can’t imagine the development was much faster than just making a new engine from scratch considering the amount of refactoring they must have done.
Chris Roberts, the PR-decreed “code whisperer,” decided that CryEngine was le epic and that such an engine, intended for small group PVP in an island-sized environment, was suitable for the Best Damn Space Sim Ever™ where nerd chariots meant for crews of 50 or more are promised to exist someday on servers that can manage… about 50 people at a time.
CryEngine, the engine from Crysis designed for first person shooters? I know the physics are good, but surely they must have realised that it’s not really designed for this type of thing.
Ahh yes the server meshing, it’s been forever since I’ve heard about that. I’m going to guess that it’s still not up to scratch.
Chris(t) Roberts wanted it, he got it, and like his contemporary he fires people that disagree with his bad ideas.
It’s actually pretty impressive what they’ve been able to do with the engine from a purely technical perspective but yeah it’s pretty baffling that’s what they chose to go with, I can’t imagine the development was much faster than just making a new engine from scratch considering the amount of refactoring they must have done.