I have realized I’m against bans in commander. I think players can and do take care of cards they do not like by just not playing them… fixing the issue that these bans are trying to fix.
I would like to have Commander Vintage which would share the ban list with vintage. Then have just Commander which has its own strict ban last(as it currently exists).
@nexguy@MysticKetchup That is valid for insular play groups, it doesn’t work at conventions. And only partially works at stores, they can be a mixed bag.
Then I’d say the convention or store can choose “commander ban list” or “vintage commander ban list”. Their choice. Everyone’s choice. Then people won’t lose cards because they can still play them in vintage commander.
I feel commander is popular enough to have two supported ban lists. Would take some pressure off rule 0 conversations.
My issue with bans in Commander is that it is just not an effective way to balance a format with no set restrictions. There are so many cards in all of Magic, there is no way to create a properly balanced game without an extensive ban-list that completely changes the identity of the format.
That said, I think your idea of something like Vintage Commander as a separate thing could be a good one. Have a more balanced ban-list if people want it, while also having an (almost) no ban version. Though they should still try and ban cards that clearly don’t work in multiplayer.
I have realized I’m against bans in commander. I think players can and do take care of cards they do not like by just not playing them… fixing the issue that these bans are trying to fix.
I would like to have Commander Vintage which would share the ban list with vintage. Then have just Commander which has its own strict ban last(as it currently exists).
@nexguy @MysticKetchup That is valid for insular play groups, it doesn’t work at conventions. And only partially works at stores, they can be a mixed bag.
Then I’d say the convention or store can choose “commander ban list” or “vintage commander ban list”. Their choice. Everyone’s choice. Then people won’t lose cards because they can still play them in vintage commander.
I feel commander is popular enough to have two supported ban lists. Would take some pressure off rule 0 conversations.
My issue with bans in Commander is that it is just not an effective way to balance a format with no set restrictions. There are so many cards in all of Magic, there is no way to create a properly balanced game without an extensive ban-list that completely changes the identity of the format.
That said, I think your idea of something like Vintage Commander as a separate thing could be a good one. Have a more balanced ban-list if people want it, while also having an (almost) no ban version. Though they should still try and ban cards that clearly don’t work in multiplayer.