• ClipperDefiance@lemmy.world
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    2 hours ago

    Looks like it’s infodump time.

    Sega released the Genesis/Mega Drive in 1988, then to extend its capabilities they released the Sega CD/Mega CD addon in 1991, which was followed by a second addon, the 32X, in 1994. There were even some games that required both add-ons, resulting in a high initial investment from consumers. The base Genesis/Mega Drive was massively successful outside of Japan and the Sega CD/Mega CD did reasonably well, but the 32X flopped. This was due to a lack of interest, partially because they also released the Genesis’/Mega Drive’s successor, the Sega Saturn, in 1994 (the 32X actually released after the Saturn in Japan).

    In the fourth-generation console war Sega only had to deal with Nintendo as their main competitor. For the fifth-generation there was a second front. PlayStation came out in 1994 in Japan and was a success from launch. Sega was terrified. Both the Saturn and PlayStation would debut internationally in September 1995 and Sega knew they had to do something decisive to get ahead. E3 1995 would make or break Saturn in America and Sega had a plan to beat Sony. At their presentation Sega declared that Saturn would be available immediately, four months ahead of the previous release date, at select retailers at a price of $399. This gamble backfired massively on Sega. The retailers that weren’t part of the early release were pissed and some even boycotted Sega over this. The second blow came from Sony. At the PlayStation presentation they had one of their presenter walk on stage, say “299” and leave. This number was PlayStation’s price.

    By the time Dreamcast came out in 1998 Sega had tanked their reputation with consumers and retailers and they never stood a chance against the PlayStation 2. Additionally, the PS2 had almost complete backwards compatibility with its predecessor and it played DVDs. It had better specs than the Dreamcast, but not GameCube and Xbox. It is also worth noting that the PS2 was so successful that it actually outsold all three of it’s competitors combined.

  • Zexks@lemmy.world
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    5 hours ago

    More expensive than a ps1 way fewer games and only or a year or so before ps2. Ps2 also teased backward compatibility. Just bad timing during extremely quick console update releases.

  • SendMePhotos@lemmy.world
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    6 hours ago

    The dreams cast was an amazing piece of hardware that was ahead of it’s time. The friends that owned them, loved them. The friends that didn’t own them, didn’t care about them. They were the first and only to have a memory card that you could play games on.

    • TachyonTele@lemm.ee
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      5 hours ago

      It was Sega’s last console. The PlayStation 2 obliterated it, among other factors.

      Fun fact, Microsoft used the Dreamcast controller scheme as a starting point for the Xbox controller.

    • FiveMacs@lemmy.ca
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      7 hours ago

      Imo, zero DRM. You could copy any Dreamcast game and burn a copy and it just worked. No modding required. That easily kills sales.

      Amazing console, I owned 3.

      • RightHandOfIkaros@lemmy.world
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        6 minutes ago

        Piracy did not kill the Dreamcast.

        Third party developers’s fear of piracy didn’t help the console, but primarily it was released at the wrong time for the wrong price with the wrong features. If the 32X and Saturn never released and instead the Dreamcast came out in place of the Saturn, it would not have failed. Piracy didn’t have much to do with it.

        In fact, the GameCube sold very badly in some SEA countries because it was too hard to pirate games for. Piracy literally leads to hardware sales in some countries.

      • Sestren@lemmy.world
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        5 hours ago

        Honestly, it never got big enough for that to even matter. It just lost the content war to the PS2 Xbox and GameCube. Shenmue, Jet Set Radio and Sonic Adventure aren’t exactly enough great exclusives to justify buying the non-Halo machine or the console built by the company that “won” the previous generation.

      • ccunning@lemmy.world
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        6 hours ago

        Amazing console, I owned 3.

        The easy copying really helps justify this.

        Were they at all networkable?