ProfessorOwl_PhD [any]@hexbear.net to ttrpg@hexbear.netEnglish · 1 month agoWhen you finish a difficult combat but the rules lawyer points out a mistake you made in the first round so you call a do over and restart the fight from scratchhexbear.netexternal-linkmessage-square12fedilinkarrow-up150arrow-down10file-text
arrow-up150arrow-down1external-linkWhen you finish a difficult combat but the rules lawyer points out a mistake you made in the first round so you call a do over and restart the fight from scratchhexbear.netProfessorOwl_PhD [any]@hexbear.net to ttrpg@hexbear.netEnglish · 1 month agomessage-square12fedilinkfile-text
Did the mistake change anything about the outcome of the fight? No, but telling the players that would be metagaming
minus-squareDyno [he/him]@hexbear.netlinkfedilinkEnglisharrow-up15·1 month agoHmmm, I can’t seem to find this so-called “rule of cool” in the official rulebook
minus-squareProfessorOwl_PhD [any]@hexbear.netOPlinkfedilinkEnglisharrow-up6·1 month agoRule of cool is just a bandaid for systems that aren’t fit for the group’s purposes. That’s why it rarely shows up outside of D&D.
minus-squareWugmeister@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up1·26 days agoIt’s a close relative of the “I don’t feel like looking the relevant rule up, so let’s go with the spirit of the law” that shows up in 3.5 and in GURPS.
Hmmm, I can’t seem to find this so-called “rule of cool” in the official rulebook
Rule of cool is just a bandaid for systems that aren’t fit for the group’s purposes. That’s why it rarely shows up outside of D&D.
It’s a close relative of the “I don’t feel like looking the relevant rule up, so let’s go with the spirit of the law” that shows up in 3.5 and in GURPS.