As someone who was into paranormal stuff when I was young and who used to watch way too much ghost hunting TV slop, “ghost hunting simulation but ghosts are actually real” is a great concept. I just don’t like how quickly it escalates from bumbling around in a boring suburban home with a thermometer or EMF detector in your hand to a glitchy Unity store asset snapping your neck while playing creepylaugh.wav

From the jump you know you’re dealing with a violent supernatural monster that WILL kill you and you’re basically on a timer to find out which one it is using a simple process of elimination before you all die. I get that it’s a game so you need Things To Happen but I would probably enjoy a slower, more methodical game that more closely emulated a paranormal investigation. Like you show up to a house and have a list of the paranormal activity that’s been reported in specific rooms, then you go and set up your equipment to try to document it for yourself.

There definitely should be a threat of physical harm but IMO it should be less overbearing. Investigators being killed on the job being a completely regular and expected occurrence feels a bit absurd