• PunnyName@lemmy.world
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        5 hours ago

        You start with 20 life.

        Each of these spells must be played on your turn.

        Mox Ruby is free to play with a 0 casting cost. Tap that (turn it sideways) to add 1 mountain (red mana: 🌄) to your mana pool. You don’t remove it from the board.

        You have 🌄 in your mana pool. 1 total mana.

        Black Lotus is free to play with a 0 casting cost. You can turn it sideways, remove it from the board into your graveyard pile, and add 3 of any color to your mana pool. Choose green for forests: 🌲🌲🌲.

        You now have 4 total mana: 🌄 🌲 🌲 🌲

        Channel costs 🌲🌲. Cast that, remove 🌲 🌲 from the mana pool, and pay 19 of your 20 starting life, so that you gain 19 colorless mana (can be used for most spells). Place Channel into the graveyard pile.

        Your mana pool will now have a total of 21 mana: 🌄 🌲 + 19 colorless

        Fireball costs 🌄 + any amount of mana you decide, up to how much you have available. So you then use your remaining 🌲+ 19 to do 20 damage to your opponent.

        You win with 1 life remaining.

      • toomanypancakes@lemmy.world
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        6 hours ago

        With those four cards you can turn 1 kill. Magic typically starts with each player at 20 life. Black lotus adds three green mana. Channel costs two, but lets you pay one life to add one generic mana as many times as you want. Mox ruby pays for the red in fireball. Pay 19 life for 19 mana, with the last green you have 20 extra mana to invest into fireball, dealing 20 damage to your opponent and ending the game.

      • Atropos@lemmy.world
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        6 hours ago

        This is a first turn win in MTG (with ridiculous old, expensive cards).

        The first card on the left lets you get three free green mana (currency used to cast cards). This is used to cast the next card, which requires green.

        The next card let’s you sacrifice your own health and turn that into mana. This only gives colorless mana.

        The third card is another free mana, this time red. One red is required to cast the 4th card.

        The 4th card does enough damage to your opponent to kill them.

        If you draw this hand, your opponent has zero ways to respond, and the game is no longer fun.

        • dual_sport_dork 🐧🗡️@lemmy.world
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          4 hours ago

          If you draw this hand, your opponent has zero ways to respond, and the game is no longer fun.

          Of course, that’s the joke. The only winning move is not to play.

          There is a meta-joke in that there are a few ways to respond to this, but only if you know it’s coming. @SkyezOpen@lemmy.world responded with one. If your opponent also has a way to get fast mana out, a simple Lightning Bolt will also do it if it’s inserted between your Channel and Fireball. Or anything that counters your fireball, which will leave you standing there with your pants down around your ankles, 1 life, and probably an empty hand.

          Then the meta-meta-joke is if you are known to be packing this combo, people around you will deliberately structure their decks around countering your stupid 1 turn win (if they will even allow you to employ it at all, given that Black Lotus is very, thoroughly, extremely banned specifically because of this combo), but this requires making sacrifices to their usual strategy and then you can show up unannounced with a different deck instead…

      • morbidcactus@lemmy.ca
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        5 hours ago

        Been a bit, so welcome to corrections.

        Assuming you get these all in your hand turn one,

        Black lotus and mox ruby have zero mana cost, play those. Use the black lotus to give you two green and one of your choice to pay for channel, sacrifice 19 life to add 19 mana to your manapool. Use the mix ruby to pay the red mana cost for fireball and then use the 20 mana in your manapool as the x cost, make opponent take 20 damage and you’re done.

        Unless it’s changed, artifacts dont suffer from summoning sickness so you can use the tap abilities out the gate.

        There’s some counters like Foil, Force of Will that I think could work or Misdirection. Can’t recall if there’s any instants that do damage that you can discard or exile cards from your hand instead of paying for because that could work too as fireball is a sorcery (if I recall how the stack works correctly)

        • dual_sport_dork 🐧🗡️@lemmy.world
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          4 hours ago

          Correct, any instant (or interrupt, if you have cards from expansions old enough to still have them) will work. Fireball is a sorcery and is slower, so instants/interrupts will resolve first.

          You also have the potential to be scooped if you do not win the coin toss and don’t get the first turn. There are tons of single cost interrupts and various fast tweaky creatures that can deal small amounts of damage on the first turn, and all your opponent has to do is shave off one single point of life from you and this won’t work.

    • Buglefingers@lemmy.world
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      6 hours ago

      This is a wild turn one combo that will win if both players have the same starting life. Assume 20 life each, you play the first card to give you 3 green mana, you play the second card using 2 green mana. This card let’s you use 19 of your life for mana leaving you at 1 life and 19 manager + 1 from the previous card. You play the third card which gives you one red mana (totals are 20 green, 1 red) and finally now you can use the last card by paying one red and X (X can be any number you choose as long as you can pay it). In this case X is going to be 20, for the 20 green you had dealing a perfect 20 damage to the other player leaving them at 0 life and yourself at 1 life.

      This combo works for whatever life total as long as yours is greater than or equal to Theirs

      • Owl
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        5 hours ago

        I don’t know anything about Magic so I only understood half but thank you for the detailed explanation!