Say hello to the super-speedy 27-inch UltraGear GX7.

  • cmnybo@discuss.tchncs.de
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    23 hours ago

    I wonder how many people can even tell the difference between 144Hz and 480Hz apart from the extra heat and screaming GPU fans.

    • Valmond@lemmy.world
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      22 hours ago

      It’s actually very simple, just activate the FPS counter and it will display the frame rate for you. (/s)

    • Geologist@lemmy.zip
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      22 hours ago

      I definitely can’t tell the difference for anything above 120hz or so, but I recall reading an article about counter strike several years ago, which showed that pro players can see an increase in performance with higher refresh rates up to about 300 or 350 hz (as long as you have the fps to match it, lol).

      • SpaceNoodle@lemmy.world
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        19 hours ago

        At that point, was it really the rendering speed, or just the finer game engine granularity that made a difference?

        • FooBarrington@lemmy.world
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          9 hours ago

          What is “game engine granularity” supposed to mean?

          Unless they fucked up the test, the only difference is how fast pictures arrive on the screen. If the test showed that pro players were able to tell a difference, it’s reasonable to assume that this is actually the case, unless you can show a flaw in their test setup.

          • Artyom@lemm.ee
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            8 hours ago

            A frame is not just the picture arriving to the screen, it’s everything from input processing to game logic to rendering to picture arriving at the screen. What the other commenter was saying is that things like input lag and game logic smoothness should affect player performance as well. In fact, you can isolate for those variables with an unlocked frame rate, where you can get a frame rate in the 250s on a 144Hz monitor, and pros still see an improvement in that case because those hidden subcycles are smoothing out the non-visual calculations.

            • FooBarrington@lemmy.world
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              8 hours ago

              Sure, but why do you expect the input lag to be different for the different monitors that were tested? If that’s the case, we should be able to point at those differences in the test setup, instead of saying “yeah, they were probably just too dumb”.

              The game logic also shouldn’t be different, as CS logic hasn’t been reliant on frame rates for a long time (if ever).