Love having all my party members twiddling their thumbs defending and healing while one guy fails his steal rolls 10 times in a row
I extra love it if the steal move deals damage so you have to also worry about the target dying from too many failed attempts
I double extra love it when it’s a boss battle when on top of everything else the story momentum just grinds to a halt while you fuck with a stupid RNG for 5 minutes
For all its sins, FF13 was a complete story that closed its loops. Not a great story, but it at least had FF vibes and a dramatic ending.
FF15 just kinda gives up on itself in the middle of the game. You can tell the developers were throwing up their hands and announcing “We don’t care anymore, just send it out the door”.
A ton of story beats are littered across the first arc that just get dropped. A bunch of story beats are introduced at the top of the third arc seemingly so they can immediately be resolved.
The Act 2 final fight feels like someone cobbled together a God Of War quick time fight over a long weekend.
FF13 is consistently mid from end to end. FF15 drops straight off a cliff once you leave the main continent.
Old ways are best ways