Since my polymorph meme has only garnered three downvotes so far I thought I’d offer a bit more controversial take, and see if I can manage to stir the pot a bit with this one.

  • Royal_Bitch_Pudding@ttrpg.network
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    11 months ago

    It goes off but doesn’t heal you because the text specifically says

    The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds.

    • MouseKeyboard@ttrpg.network
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      11 months ago

      That’s flavour text.

      The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends, you can make the attack again on each of your turns as an action.

      You are, in fact, a creature within your reach.

          • Royal_Bitch_Pudding@ttrpg.network
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            11 months ago

            The mere act of including “from others” is all the proof required.

            If Self was valid for the Siphon effect they wouldn’t have had to mention it at all, since Self is automatically included as a valid target unless otherwise stated.

            • Cereal Nommer@ttrpg.networkOP
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              11 months ago

              I think that’s kind of a stretch. The range of the spell is explicitly “Self”, and the heal triggers off a hit dealing damage to the target.

              If this kind of cherry-picking clauses worked, the Paladin “Breaking your Oath” sidebar would be meaningless. All an impenitent Paladin player needs to do is point to the first sentence of the Sacred Oath feature that says “[…] you swear the oath that binds you as a paladin forever.”

              Also the fact that a redundant statement is included is not proof of anything. I’ve fielded similar arguments with someone who thought the “Casting the spell doesn’t remove it from your list of prepared spells.” clause in the Spellcasting feature of prepared casters was proof that all other methods of spellcaster deleted the spell after it was cast. Trying to explain that “A spell is a discrete magical effect, a single shaping of the magical energies” is not the same as one-time use only, the same way a sword being a discrete object doesn’t mean swinging the sword is a one time thing, is exhausting.

            • Khanzarate@lemmy.world
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              11 months ago

              If we’re going strict RAW, the “from others” clause only affects life force, not HP. Spells don’t do more than what they say, after all. So you can take HP from others, but not life force.

          • Kryomaani@sopuli.xyz
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            11 months ago

            And it doesn’t say “you cannot fly”, yet it doesn’t make you capable of flying. This means nothing: The spell does only what it says it does and it quite clearly says “you can siphon life force from others”.

    • Cereal Nommer@ttrpg.networkOP
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      11 months ago

      The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds.

      Doesn’t say “exclusively from others”. Without casting this spell you couldn’t do that normally.

      It also says,

      On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt.

      No qualifiers about the target having to be a creature other than you. It just has to be a creature within your reach.


      Also as regards:

      As a DM there’s a few ways I’d consider to stop this being entirely game-breaking:

      Do you also ban death ward and healing word? What about wizards who dip a level into virtually any other spellcaster or take a feat for a healing spell who can do this kind of thing without even having to make an attack roll or take necrotic damage?

            • SkyezOpen@lemmy.world
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              11 months ago

              They’re not ignoring it, they’re focusing on the part that says they can siphon from others. It doesn’t explicitly say they can only siphon from others. RAI obviously wouldn’t allow it because hurting yourself to save yourself is ridiculous, they’re trying to say that RAW isn’t specific about this particular use case and therefore it’s OK. Which is… A stretch at best.

              • Royal_Bitch_Pudding@ttrpg.network
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                11 months ago

                It specifically makes a point of saying “can siphon life from others to heal your wounds”.

                So, Self is a valid target for the damage. However, the heal doesn’t occur because the target is not someone else.

                If self was valid for the siphon there would be no reason to include the “from others” rider

              • Kryomaani@sopuli.xyz
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                11 months ago

                It doesn’t explicitly say they can only siphon from others.

                And it doesn’t explicitly say they cannot fly yet no sane person would infer that this spell makes you capable of flying. The spell does only what it says it does, otherwise you are still bound by all the base rules and limitations of the game, like not being able to willy-nilly siphon life force out of things without a feature that explicitly says you can.

      • Raise_a_glass@kbin.social
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        11 months ago

        Except it does say “from others”. Highlighting “can” just shows that this spell gives you the ability to do so. Another way of writing the text would be “The touch of your shadow wreathed hand gives you the ability to siphon life force from others”

      • Royal_Bitch_Pudding@ttrpg.network
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        11 months ago

        The fact that it mentions others to begin with can’t be ignored though.

        Essentially by including that gate in the spell we understand that Self is a valid target, but if target is self then heal does not occur.

        There’s no need for the rest of the text to explain what has already been explained, it would be redundant.

        • nxdefiant@startrek.website
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          11 months ago

          I would rule of cool this to result in either instant death or not being downed, at least that way there’s high risk/reward.

          • Royal_Bitch_Pudding@ttrpg.network
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            11 months ago

            There’s no need for that, wizards are strong enough as is. They can pick up cure wounds somehow and use that spell instead, and end up healing more.

              • Royal_Bitch_Pudding@ttrpg.network
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                11 months ago

                I’d possibly go for it as well, Except there would be a downside to this approach.

                They could grab magic initiate, or multiclass, to pick up cure wounds to heal more and it would actually work without having to ignore a part of the spell, or the RAI

                • Cereal Nommer@ttrpg.networkOP
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                  11 months ago

                  Oh yeah, I fully understand that so many was to do something like this are better. You’re using a 6th level spell, a 3rd level spell, a 1,500 gp component, and using up your contingent spell on this just to get back ½ of 3d10 on a hit.

                  This is about one of the least broken healing tricks you can do in 5e, but so many people are going out of their way picking at minutia or saying “Here’s how I’d houserule this to stop that trick” (essentially admitting it works fine without DM fiat to counteract it) without considering that life transference is infinitely better and also fails to exclude yourself a viable target for healing. Or just polymorphing yourself, or putting yourself in a resilient sphere before you take the damage is perfectly valid, strictly better and still an utter waste of a contingency.

                  Just FYI though, this is what being creative with spells actually looks like. Coming up with a weird unforseen non-RAI use-case and implementing it within the bounds of the actual words of the spells. Not reading the name of the spell and saying, “I create water inside his lungs, instantly drowning him. (Pls don’t look up suffocation rulez. thx” or “I heat the metal calcium in his bones, lol.”

                  All that aside, it looks like my pot stirring was a bit more successful this go ‘round. If I got some people to sign up to argue with me and migrate away from that site I used to use before it became enshittified beyond human tolerance, my purpose was served.

      • Flushmaster@ttrpg.network
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        11 months ago

        DM says “That’s clearly not how the spell was ever intended to work and your explanation defies anything resembling common sense. You take two death save fails and lose the spell. Fuck off.”

      • Kryomaani@sopuli.xyz
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        11 months ago

        Doesn’t say “exclusively from others”. Without casting this spell you couldn’t do that normally.

        It also doesn’t say that you cannot fly yet that doesn’t mean it gives you a flying speed. The spell only does what it says it does: It makes you able to siphon life force from others. In any situation not explicitly mentioned in the spell you are still bound by all of the other game rules and as far as I know there is no rule that’d say you can go siphoning life forces from anything without an effect explicitly stating that you can do so.

        The D&D rules do not run on a principle of “you can do absolutely anything except for what is explicitly forbidden”.

        No qualifiers about the target having to be a creature other than you. It just has to be a creature within your reach.

        You do not get to cherrypick which sentences of the spell description you read and follow. It does quite explicitly state “can siphon life force from others to heal your wounds”. There is no concept of flavor text in 5e, every word of a spell description is rules.