I am making a game that’s at least inspired by the Survival genre, and I would like more experience to go on. So far I have played:
- Project Zomboid (this game would benefit immensely from playable side-games you can discover while exploring, like floppies with DOOM and shit like that)
- The Isle (this game would benefit from having things to do in it, don’t get me started)
- Valheim (I guess I should play more of this…)
- Abiotic Factor (This game is neat but got repetitive before I even finished exploring, but I should also return to this)
- The Planet Crafter (Kinda fun but really unpolished, I feel like a lot of devs are lazy about cleaning up the presentation of their game)
- Subnautica+Below Zero (Masterpiece, if pretty buggy towards the end… also lacks some polish)
- The Long Dark (Super unforgiving, but I guess that’s an okay design choice)
- Raft (Pretty fun, enjoyed playing it with my partner)
- RimWold (Does this count? Also pretty neat)
- Also Minecraft because of course
- I forgot Space Haven which was good but needs big updates, planning to check it out again when the current test build goes to public Beta
I am also aware of Don’t Starve and that people like it a lot but, idk man, for whatever reason I just don’t like the aesthetic.
What are some other good ones?
If you enjoy restarting survival games, like that wild sprint to tech up to an “ok I’m probably not immediately going to die at any second” level, I highly recommend Icarus. It’s a mission-based survival game. Definitely some rough edges to it, and the devs have pumped out a wide breadth of new content over the years without addressing what I’d consider some pretty basic bugs, but I still have gotten my money’s worth out of it.
Green Hell has this macronutrient balance system that tickles a certain part of my brain in a good way.