I am making a game that’s at least inspired by the Survival genre, and I would like more experience to go on. So far I have played:

  • Project Zomboid (this game would benefit immensely from playable side-games you can discover while exploring, like floppies with DOOM and shit like that)
  • The Isle (this game would benefit from having things to do in it, don’t get me started)
  • Valheim (I guess I should play more of this…)
  • Abiotic Factor (This game is neat but got repetitive before I even finished exploring, but I should also return to this)
  • The Planet Crafter (Kinda fun but really unpolished, I feel like a lot of devs are lazy about cleaning up the presentation of their game)
  • Subnautica+Below Zero (Masterpiece, if pretty buggy towards the end… also lacks some polish)
  • The Long Dark (Super unforgiving, but I guess that’s an okay design choice)
  • Raft (Pretty fun, enjoyed playing it with my partner)
  • RimWold (Does this count? Also pretty neat)
  • Also Minecraft because of course
  • I forgot Space Haven which was good but needs big updates, planning to check it out again when the current test build goes to public Beta

I am also aware of Don’t Starve and that people like it a lot but, idk man, for whatever reason I just don’t like the aesthetic.

What are some other good ones?

  • Sickos [they/them, it/its]@hexbear.net
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    3 days ago

    If you enjoy restarting survival games, like that wild sprint to tech up to an “ok I’m probably not immediately going to die at any second” level, I highly recommend Icarus. It’s a mission-based survival game. Definitely some rough edges to it, and the devs have pumped out a wide breadth of new content over the years without addressing what I’d consider some pretty basic bugs, but I still have gotten my money’s worth out of it.

    Green Hell has this macronutrient balance system that tickles a certain part of my brain in a good way.