I’ll soon start my next #DnD campaign, and I’ve decided to start with a classic - the PCs all meet in a tavern. Now, the PCs intended to meet in a tavern and have plans to go elsewhere (the city of Ptolus, if it matters), but I want to start the campaign to start in a lively manner.
Which means populating the tavern with all sorts of weirdos for some good role-playing opportunities. Any suggestions?
Honestly I feel “you meet in a tavern” is cliche and uninteresting, but if you must do it give them something to mechanically interact with the NPCs through - a drinking game, some kind of gambling, someone who gets aggressive and has to be face-skilled down from a fight, that sort of thing. First session roleplay is always awkward and needs something to focus around, which taverns aren’t really for.
If they’re immediately leaving for another city there’s not much point in giving them memorable NPCs to interact with though, because they won’t be interacting with them again. Why not start them off already travelling to Ptolus as a group? You can have them travelling with/pick up along the way a memorable NPC from Ptolus, so they arrive with someone already familiar with the city and can point them in the right direction, while setting up a familiar face for the party later when they interact with them again. Throw in fending off a bandit attack and a skill challenge - maybe a wheel breaks on the cart they’re in, or they have to overcome a blockage in the road - and they should arrive at the city just in time for the end of the session, leaving them hanging on a description of the city waiting for next week.
I want them to establish an identity of a group first before they reach the city gates.
Do you mean that as in identifying how each individual fits into the team, or establishing them as a single unit who works together? It’s important to remember that you don’t need to cover every moment of each character’s life - the session is there to introduce the players to each other’s characters, so the individual interactions of the characters meeting can happen off screen as long as the opening session established who they each are properly.
Either way, that’s what the cart ride and 3 events are for: you start with the traveller, giving some roleplay as the group establishes who they are, if they trust them enough to travel with them, and get more information from them about the city. People get to present their character’s general demeanour, how chatty or questioning they are, what it is they pay attention to about people.
Next up a fight, where they have to work together to defend the cart/fellow traveller. The group naturally comes together against the threat, with a common goal in mind of defending their stuff. Players get to show off their character’s fighting style and work out how they fit together - who’s in the front and back, what advantages they have in their role etc.
Finally, a skill event letting the players flex their imagination and show off their characters noncombat abilities to each other, whether that’s knowledge checks to recall how to fix a wheel or raw athletics to move a tree aside, while again working together to overcome an obstacle.
By the time you’ve finished you’ve given them ample opportunities to show their character rather than just tell each other about them, establishing the individuals and how they work as a team in the time it takes to reach the city gates.
Thank you for the alternate suggestions on how to start the campaign, but I am not going to change my setup:
So I am not looking for alternatives here, but local color and perhaps some red herrings.
Ok, it’s your game and all that, but your op says you want to change plans, so I responded to that.