For anyone who hasn’t yet checked out the Nexus since the game’s release, an inventory UI replacement mod has already been out for some days. It gives you a way more compact and useful inventory interface with clickable columns that you can sort by, and most importantly the value per mass column. The most important item stat in Bethesda games.

Another thing you can do is add temporary columns of many different stats to compare your items. It also shows that quantity of an item you already have while shoping. And probably other things.

  • WarmSoda@lemm.ee
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    1 year ago

    Pretty sad that they worked on this game for years, and a core part of the game was fixed in days.

    • Potatos_are_not_friends@lemmy.world
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      1 year ago

      First time?

      Oblivion, Skyrim, Fallouts… all of them had extremely basic UI inventories that were fixed by modders.

      I’m starting to think they do it on purpose because they work close with modders already.

      • themeatbridge@lemmy.world
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        1 year ago

        I was going to say, has Bethesda ever made a good inventory management interface? It feels like they produce a minimally viable product because they know they can crowdsource a variety of options from modders.

      • Aganim@lemmy.world
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        1 year ago

        Don’t forget Morrowind. Being able to resize the UI to suit your needs was pretty handy, but in the end inventory management also was very basic. You could filter items on Weapons, Apparel, Magic and Misc, but that was it. Good luck finding that specific potion in your endless ocean of flasks and bottles after a good Alchemy session. 😁

      • BloodSlut@lemmy.world
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        1 year ago

        Oblivion actually had a functioning UI, at least in relation to the others, it just had the UI elements at a size that you could see them from a mile away.

    • originalfrozenbanana@lemm.ee
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      1 year ago

      Standard Bethesda

      Design the whole game so that it’s equally bad on all platforms then rely on modders to make it functional on PC

      • Silverseren@kbin.social
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        1 year ago

        And by standard, you mean bad outright. Bethesda doesn’t get away with QOL improvements that every other major game company figured out years ago.

      • WarmSoda@lemm.ee
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        1 year ago

        I really wish this was Howards swan song instead of Elder Scrolls 6. Bethsoft is in dire need of new leadership.

        • originalfrozenbanana@lemm.ee
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          1 year ago

          I mean they are making games for literally everyone. It was only ever going to be a watered down theme park.

        • BigBananaDealer@lemm.ee
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          1 year ago

          lol seriously? they had 6 million people play starfield literally days after release and it was the highest selling game on steam before early access even started. theres no way they are in “dire need of new leadership” 😂😂

          • originalfrozenbanana@lemm.ee
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            1 year ago

            I’m sure the shareholders don’t think so, and a lot of the fans are fine. Starfield is the RPG equivalent of Madden 2024 and some folks were expecting Football Manager. Doesn’t mean anyone has to like it who loved old Bethesda games.

            I’m pretty sure OP means that THEY want Bethesda to have new leadership and, me too

            • jackoneill@lemmy.world
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              1 year ago

              Among my top ten favorite games: Morrowind Oblivion Skyrim Fallout 3 Fallout new vegas Fallout 4

              Starfield is definitely fallout/elder scrolls in space. Morrowind and fallout new vegas, despite being very dated, I think are better than what I’ve seen so far in Starfield

              I’m still enjoying the game and think your comparison is overtly insulting to the game. We aren’t going to get that old magic back. Every game franchise gets watered down as the years go by in an attempt to maximize market share, it’s just a fact of life, and part of the ecosystem that gives us games in the first place.

              Give it a few months and grab some mods and it’ll be just like to good old days

              I get that we shouldn’t have to do that, but actually we kinda do. Better than not having a game at all.

              • WarmSoda@lemm.ee
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                1 year ago

                True.
                Starfield is set in the future.

                Bethesda did start out by making the first Madden game though.

              • originalfrozenbanana@lemm.ee
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                1 year ago

                Both are mass market theme park games. Madden has a different pricing model but make no mistake the type of gamer (not genre) target audience is largely overlapping. These are games for casual players first

              • WarmSoda@lemm.ee
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                1 year ago

                I mean sure. If you enjoy bare bones winning no matter what and consider that a quality game, then yeah it’s a game with that quality.

                If you seriously believe sales equals quality, you’re going to be in for a shock after highschool.

    • Grey Cat@lemmy.worldOP
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      1 year ago

      The mod came out on the 5th, I wasn’t expecting anyone to make a similar mod THIS fast.
      I went on to the Nexus to try to find a mod that wouldn’t at least improve the inventory UI a bit, specifically one that adds value per mass stat. I couldn’t believe my eyes when I saw someone had made SkyUI/FallUI type of mod already. The mod author is fucking insane for being able to make the mod that fast.

      • Potatos_are_not_friends@lemmy.world
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        1 year ago

        Seriously! Either Bethesda gives modders a sneak peak, or the UI code for Fallout & Starfield are pretty similar since they’re on the Creation engine.

        • The Pantser@lemmy.world
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          1 year ago

          I would say it’s because it’s basically the same game as fallout 4. It feels dated and like it’s just a skin/mod of FO4. The 2 hours I have played are good but still doesn’t feel revolutionary.

    • Neato@kbin.social
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      1 year ago

      I don’t remember how long it took but I had SkyUI on my first playthrough at launch of Skyrim.

    • Jax@sh.itjust.works
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      1 year ago

      There’s a reason why people said things like “are you ready for the new modding platform from Bethesda!?”.

      It’s actually very similar to Reddit and their mods, well former mods anyway. Profiting off of free labor.

  • stevedidWHAT@lemmy.world
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    1 year ago

    This mod is so fucking nice to have. There’s a couple minor uninpacting bugs but it’s a huge improvement imo.

    I’d love if the dev ended up making something similar for the ship builder. I wanna see manufacturer, mass etc on one screen.

    Why they fuck did they think it was a good idea not to let out the stats you actually need to know for your ship considering the complexity of building a ship. Why would we want to have to hover over wax item and go back and forth a billion times? Is this where they get their game time calculations from?

    • Grey Cat@lemmy.worldOP
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      1 year ago

      I’d love if the dev ended up making something similar for the ship builder. I wanna see manufacturer, mass etc on one screen.

      Yeah same, its UI was one the big reasons I noped out of the ship builder at first haha

      • stevedidWHAT@lemmy.world
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        1 year ago

        It’s a pain at first fs. Yesterday was my first day fucking with it and spent a few hours fuckin around.

        One shortcut I kinda pieces together was that same prices = same stats but the main thing is being able to see thrust, mass, and manufacture all of which are of course behind a mouse hover lol

        I do have to say this feature in general is pretty cool. Love the ability to “figurine” my ship together. Space engineers has a similar mechanic for all vehicles but you gotta do it “Lego” style and do it literally brick by brick which can be unnecessarily tedious.

        • Grey Cat@lemmy.worldOP
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          1 year ago

          Thanks for the info.
          Personally one thing that really annoyed me in my first galnce at the ship builder was not being able to rotate pieces by 90°, I’m not sure how much of an actual gripe it actually is but there was a cargo hold that I had space to add on the back of my ship but couldn’t because it wouldn’t it’s a side-piece and wouldn’t snap to the back. Maybe there’s an equivalent back-piece, idk, but still.

          • stevedidWHAT@lemmy.world
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            1 year ago

            Oh yeah that part is also whack as fuck haha. They do sometimes have different variants of a part that are for each facing combo (side+facing)

            Another weird decision. You gotta wonder if they put some of these goofy ass features in on purpose so they can “fix” them later for cool kid points and to relieve themselves of some launch day pressure haha

            • Grey Cat@lemmy.worldOP
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              1 year ago

              I think the first DLC might add space stations that you can build, a player was able to take a space station into his fleet thanks to a bug, and there were some other supporting evidence for it. If it really is that, it might mean ship builder improvements if we are lucky.

    • Amaltheamannen@lemmy.ml
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      1 year ago

      Can’t see the stats and can’t see for example what workbenches ship parts contain… this is making me real tempted to learn modding.

  • Quentinp@lemmy.ca
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    1 year ago

    Some silly UI oversights i’ve found:

    • absolutely no way to tell what magazines you have and the effects
    • with the powers - I can’t tell which one I have equipped or if I have enough mana or whatever it’s called to use it
    • Qualanqui@lemmy.nz
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      1 year ago

      My biggest UI gripe has to be the lack of a Contraband menu, instead you have to search through all your gear looking for a tiny yellow or red tag.

      • Quentinp@lemmy.ca
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        1 year ago

        Yeah i just don’t bother picking it up (at least after the first time). The money isn’t really worth it when you could just loot spacesuits or guns etc.

        • Qualanqui@lemmy.nz
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          1 year ago

          Which is hard to do when quick looting because you can’t see the tag, the whole contraband system is such a pain.

    • uplusion23@lemm.ee
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      1 year ago

      Yeah, I would like to see an overall list of buffs from magazines for sure, but good news is you don’t have to keep them in your inventory to apply!

  • BallShapedMan@lemmy.world
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    1 year ago

    This mod made a significant difference in how much I enjoy the game. I spend far less time in menus thinking what to drop or keep when I’m encumbered.

    • Potatos_are_not_friends@lemmy.world
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      1 year ago

      Being able to sort by columns. Being able to see the value of something based on its weight.

      Being able to quickly scan for food, meds, xp boosts.

      Being able to see how much weight in each category.

      This mod is easily a required install.

  • JJROKCZ@lemmy.world
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    1 year ago

    If you only do one mod this is the one, the native inventory screens are fucking atrocious

    • lunaticneko@lemmy.ml
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      1 year ago

      Being a Microsoft subsidiary they could just have bundled Excel for inventory management and even that would be a better one than what we have.

    • rivingtondown@lemmy.world
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      1 year ago

      You can install mods for the Game Pass version, the exe is different so the script extender doesn’t work but StarUI doesn’t use the script extender. I have 4 or 5 mods installed via Vortex right now for Starfield Game Pass version.

      I would try to walk you through how to set it up but it was so seamless and basic I don’t even remember. Just install Vortex and point it to your Starfield/Content directory… on whatever drive you told Game Pass to install the game on.

        • rivingtondown@lemmy.world
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          1 year ago

          When you install a game with Game Pass you can tell it what drive to install to. I think by default it might just install to your windows system drive but you can toggle that option in tho settings.

          I installed Starfield to my F drive so it’s installed into something like: F:/XboxGames/Starfield. I then installed Vortex. Vortex did not automatically detect it but I just hit the button to manage it manually and directed Vortex to my F:/XboxGames/Starfield/Content directory… then it picked it up and I can install and deploy mods to it just like I can Skyrim or Fallout (which I have through Steam)

          • Spaceinv8er@sh.itjust.works
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            1 year ago

            Yeah I did all that. They just don’t deploy when I load up Starfield.

            What mods are you using/have? The Script extender says in the readme that Game pass is not supported.

    • Panda@programming.dev
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      1 year ago

      I read on some mod pages that mods do work on the game pass version as well.

      Edit: From what I read you’d have to install the mods in the Documents/My Games/Starfield folder instead of the installation folder.

      • KonekoSalem@lemm.ee
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        1 year ago

        It’s in a separate folder with special permissions, preventing any modification. afaik it’s not trivial to “unlock”

        • Rossel@sh.itjust.works
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          1 year ago

          I use NileSoft Shell, a replacement for the stock Windows right click menu that adds the option to give you permission to a folder with 2 clicks. Worth it for GamePass mods.

        • rivingtondown@lemmy.world
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          1 year ago

          That’s not the case. The game folder is accessible… Game pass has been doing that at least since its had Bethesda games on the service.

          That being said, the exe is technically different from Steam so the script extender doesn’t work. Not actually a big issue this early in the mod scene (most mods don’t use the script extender yet). That won’t be the case forever unfortunately.

          Source: I have the game pass version and have been installing mods just like I would with the Steam version of Skyrim and Fallout via Vortex

        • WarmSoda@lemm.ee
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          1 year ago

          I haven’t used Gamepass in a while, but moving the install usually works just fine with publisher DRM like that.