I hate the insistence that any randomness be taken out of “competitive” games. Like a football or a golfball never got a bad bounce.
There are few arguments that go deeper into masturbatory slapfighting than what classes/skills/tactics are “skilled” and which are not, implying on the side which are allowed to be used in a game designed to use them all.
I never got over the axtinguisher/degreaser nerf
Pyro players when they’re asked to plan more than one action in advance .
pyro is just w+m1
me hiding around a corner ready to puff and sting
nooooo nerf the pyro
Just for that I’m spamming scorch shot from spawn
real
What if I use a skill that increases crit chance
It’s been years since I’ve really played TF2 but I believe you can increase random critical hit chance by getting assist damage
It’s a bonus scaling modifier on top of a base 2% based on any damage done in the last twenty seconds, not just assist damage. It caps at 10% at 800 recent damage done. Melee weapons have a base of 15%, with bonus crit modifier capped at 45%.
That used to be an absurdly strong strategy in pubs, before the crit nerf 800 damage in 30 seconds got you up to the max of ~50% crit chance, 80% for melee.
So you’d just pop around a corner as demo and airburst stickies at the heavy until you got a crit, then go ham knowing half your shots were going to be crits and it’d be trivial to keep up 800 damage until the team was wiped.