Fallout is a stagnant setting that can’t move on past the “collecting canned food and le bottlecaps while being a gun toting nation unto oneself” vibes or it’d lose its deeply entrenched audience that wants more of that forever and ever.
The original game makes fun of an America that became trapped in 1950s vibes out of some sense of normalcy and nostalgia and the gamers that live fallout now are trapped in 1950s vibes out of some sense of normalcy and nostalgia
The worst thing about it was that the series moved past that in Fallout 2. There was even a quest where the PC finds a giant stash of bottlecaps which proved to be worthless because people in Fallout 2 don’t use bottlecaps as currency.
Even the first game had signs of society moving past the scavenging stages after the nuclear war, which makes all the after-the-fact excuses made for the setting still being in its scavenging stages game after game for centuries afterward more and more hollow.
Okay, so then stop moving the timeline forward! Just cover the adventures of survivors in Arkansas and Michigan and Alaska and Louisiana, all within the same few decades. No need for hundreds of years to pass and make the setting into an anachronism of itself.
Fallout is a stagnant setting that can’t move on past the “collecting canned food and le bottlecaps while being a gun toting nation unto oneself” vibes or it’d lose its deeply entrenched audience that wants more of that forever and ever.
The original game makes fun of an America that became trapped in 1950s vibes out of some sense of normalcy and nostalgia and the gamers that live fallout now are trapped in 1950s vibes out of some sense of normalcy and nostalgia
The worst thing about it was that the series moved past that in Fallout 2. There was even a quest where the PC finds a giant stash of bottlecaps which proved to be worthless because people in Fallout 2 don’t use bottlecaps as currency.
I remember that.
Even the first game had signs of society moving past the scavenging stages after the nuclear war, which makes all the after-the-fact excuses made for the setting still being in its scavenging stages game after game for centuries afterward more and more hollow.
:posadas-wistful:
Okay, so then stop moving the timeline forward! Just cover the adventures of survivors in Arkansas and Michigan and Alaska and Louisiana, all within the same few decades. No need for hundreds of years to pass and make the setting into an anachronism of itself.