• CarbonScored [any]@hexbear.net
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    1 year ago

    In fairness, there’s a big difference between

    • Building colonies when you come to fertile land in large numbers organised specifically to build new societies, where you get to pillage tons of local resources and slaves with your superior tech. Food and edible animals grow everywhere, freshwater is plentiful and threats to human life are relatively few.

    and

    • Rebuilding society in small, disparate and poorly prepared numbers, almost certainly ravaged by madness, injury and/or disease. Every other square metre gives off lethal radiation, or hides poorly understood tech, creatures, robots and mutants that will kill you in a heartbeat even if you are a hardened adventurer. Every other room is filled with ammunition and explosives that aren’t hugely conducive to rebuilding society but are conducive to dying more. Fruit and game grow practically nowhere, and a massively enhanced amount of effort needs to go into growing any kind of crop or harvesting any water that is even slightly suitable for consumption.
    • Adlach@lemmygrad.ml
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      1 year ago

      You can still get out a broom in the house you have, though. That’s my biggest problem with Fallout’s set design: the settlements are all grimy and covered in dirt. People are sleeping next to literal piles of trash. Nobody thought to give the place a scrub in 200 years? It takes like an hour.

      I understand why huge parts of the countryside haven’t been explored and might still have skeletons on toilets, but the inhabited places shouldn’t look like the bombs just fell.

    • Coasting0942@reddthat.com
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      1 year ago

      Also if you try to form alliances with other villages, synthetic humans will assassinate people and conduct black flag operations to ensure no actual power can form. Or the faction with the most guns by several armories worth “enclave” rolls up to take your shit.