• AssortedBiscuits [they/them]@hexbear.net
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    1 year ago

    Yeah, I can see why they want to tone it down. It reminds me of the two major mods of D2: PD2 and MedianXL. PD2 is mostly just D2 with rebalanced skills and modern ARPG features like maps while MedianXL is random shit flying across the screen. It’s pretty much impossible to satisfy both type of players since they want contradictory things. I guess the game devs see a similar thing within the POE community.

    • dead [he/him]@hexbear.netOP
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      1 year ago

      To me, Path of Exile game play begins outside of the game. The game is not just playing the game itself, but reading the wiki and using character planner software to find interesting or unintended interactions. The game is as much about discovering what is possible as it is about playing the character that you came up with.

      The character planner software is called Path of Building. There are so many different moving parts in Path of Exile, which leads to many, many build possibilities. Path of Exile is basically an engineering game. It feels to me like Path of Exile 2 is removing the engineering element from the game.

      The videos that I posted showcases a possible character build outcome after hundreds of hours of planning and preparation. The guy who came up with the build secretly planned it for over 2 years and spent weeks at the start of the league creating gear to make the build work properly. Most players of the game will never reach that point but I like that it’s possible. Path of Exile feels like a game with endless possibilities.

      Also the build in the showcase is built for one very specific game play style. It is built only for very quickly clearing map zones with moderate difficulty monsters and that’s basically all it can do. This build would not be able to do uber bosses, sanctum, heist, delve, delirium, simulcrum, labyrinth, etc. There are some builds that can do all of the game modes, but there are specific builds that specialized for each game mode.