• Sanctus@lemmy.world
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    11 months ago

    “You sure can try” is a favorite of mine. I have exactly one player who has figured out what this means after 3 years.

      • Sanctus@lemmy.world
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        11 months ago

        It ads dimensions to the characters and my players like it. Haven’t you ever tried something monumentally stupid? But if it would just work your wildest fantasies would suddenly become reachable? We make those moments for our characters, too. Hell, I have looped back around to one of these failed attempts at the end of the session and turned it into a solution. (Barb wanted to throw a small fort, at the end got a temporary magic item that allowed them to block a monster-spewing hole with said fort). Its fun. I didn’t even mean for the item to be used in that way when I made it prior to the session.

        • EmergMemeHologram@startrek.website
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          11 months ago

          This is how the best of D&D goes.

          You come up with some elaborate idea, and then the players make friends with a chicken and steal it or something, which sets off a weird chain of consequences where now some poultry farming mafia is chasing them and you all talk about for weeks later.

    • Razzazzika@lemm.ee
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      11 months ago

      Yep. Had a player in my Sunday campaign just a week or two ago that sat there rolling and rolling to bash down a door and he just couldn’t overcome the damage resistance. I let him keep rolling a bit until he tired out lol.

    • acockworkorange
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      11 months ago

      When I hear this what I listen is “go ahead if it’s reasonable for your character to think it’s a good idea”, then I look down at the sheet of the current dimwit I’m playing to figure out how I’m going to role-play the idiot trying.

      • Sanctus@lemmy.world
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        11 months ago

        Thats the spirit right there! Roll a constitution save! Those rocks aren’t sitting well.