Other than that, it doesn’t really bring much to the table currently. Not everyone needs (or wants) HDR and many of the other features that I would like to have are still in the works, so… I don’t really see a reason to use it, at least not now.
The biggest feature of Wayland for me is mixed refreshrate monitors works OOB. On X this is a pain to get even remotely working and it’s impossible if your monitors aren’t dividable (120/60 works, 144/60 stutters).
This is from my experience something that is starting to be a way more common issue (high refreshrate laptops with 60 external monitors at businesses or high refreshrate monitor for gaming and a smaller secondary monitor for info lookup/discord).
other than that, Xorg does win the “more stable” prize for me, but if I wanted stability, I should’ve become a carpenter.
144/60 works fine for me on X. I only had to disable Vsync for the compositor. Games now run at full 144Hz on my main monitor, and the other two are running perfectly fine at 60Hz.
Though I’m still waiting for the day that I can finally make the jump to Wayland when nvidia support improves (or I have enough money for a new AMD GPU).
Support for HDR, variable refresh rate, direct draw and battery improvements sound like a very good list to have, other than the overall leaner build. You personally not caring about it doesn’t change the fact that it’s good to not stagnate when it comes to things like this.
VRR is fantastic for games, I really notice the difference and I use Wayland because of it.
The downside to that is (from my understanding) Wayland forces some form of Vsync on everything, so if you don’t have a VRR monitor then games can become very stuttery and have noticeable input lag. There is an option to “force lowest latency” which supposedly allows screen tearing for things like games, though I didn’t test how well it worked myself.
If people are interested in experimenting, then VRRTest is a great utility to see what VRR is doing and to test various settings.
Variable refresh rate has become the de facto standard of modern gaming now. They aren’t referring to the direct draw API, but the fact that Wayland does not have extra baggage to draw to the screen through a display server. Wayland just draws to the screen directly, saving time and performance.
Other than that, it doesn’t really bring much to the table currently. Not everyone needs (or wants) HDR and many of the other features that I would like to have are still in the works, so… I don’t really see a reason to use it, at least not now.
The biggest feature of Wayland for me is mixed refreshrate monitors works OOB. On X this is a pain to get even remotely working and it’s impossible if your monitors aren’t dividable (120/60 works, 144/60 stutters).
This is from my experience something that is starting to be a way more common issue (high refreshrate laptops with 60 external monitors at businesses or high refreshrate monitor for gaming and a smaller secondary monitor for info lookup/discord).
other than that, Xorg does win the “more stable” prize for me, but if I wanted stability, I should’ve become a carpenter.
“I made that chair. It’s stable AF.”
😂😂😂
144/60 works fine for me on X. I only had to disable Vsync for the compositor. Games now run at full 144Hz on my main monitor, and the other two are running perfectly fine at 60Hz.
Though I’m still waiting for the day that I can finally make the jump to Wayland when nvidia support improves (or I have enough money for a new AMD GPU).
Support for HDR, variable refresh rate, direct draw and battery improvements sound like a very good list to have, other than the overall leaner build. You personally not caring about it doesn’t change the fact that it’s good to not stagnate when it comes to things like this.
VFR 🤨… I mean, does anyone actually use that? It flopped for video content, I seriously doubt anyone is gonna use that on a PC.
DirectDraw is an MS specific thing, part of DirectX. How does that fit into Wayland?
The second, I would actually LOVE to get in any frame server, X or Wayland, but that will most probably never happen.
VRR is fantastic for games, I really notice the difference and I use Wayland because of it.
The downside to that is (from my understanding) Wayland forces some form of Vsync on everything, so if you don’t have a VRR monitor then games can become very stuttery and have noticeable input lag. There is an option to “force lowest latency” which supposedly allows screen tearing for things like games, though I didn’t test how well it worked myself.
If people are interested in experimenting, then VRRTest is a great utility to see what VRR is doing and to test various settings.
Variable refresh rate has become the de facto standard of modern gaming now. They aren’t referring to the direct draw API, but the fact that Wayland does not have extra baggage to draw to the screen through a display server. Wayland just draws to the screen directly, saving time and performance.
Don’t you need a HDR monitor for HDR?
Yes, I believe so.
I don’t even want to know the price. I bought myself a new monitor for Christmas and I doubt it has that.
Mine are all standard as well, usually 10+ years old. I absolutely have no need for HDR, but I get that some people would like to use that.