If you dont like them, then that game isnt for you.
And that’s where the disagreement with this post comes in. If I enjoy the gameplay, but don’t enjoy the long cutscenes, then I’ll just skip those and enjoy the game, instead of forgoing something I find enjoyable because someone else thinks I am doing it the wrong way.
Every game has narrative and that narrative can be presented in a lot of different ways, which is why I put the parenthesis in there. Narrative isn’t just cutscenes and tbh games that rely heavily on cutscenes in order to communicate its story is often a game I perceive as having a pisspoor narrative, because it fails to utilise its medium. When you phrased it as core I perceived it as if you meant the only, thank you for clarifying
I mean I did say “to me” in the title. I personally dont get why someone would skip the story in a JRPG to get to more combat, because the story is why I’m there and the combat is secondary at best (luckily this is usually the case) and a chore in the worst but luckily rare cases. So yeah its all just how I personally see things.
I can see how this mechanic could work for some people though, I admit.
Yeah and I tried to answer why I would want to do it. I can see how I could have put more emphasis on making it my personal opinion.
Playing a JRPG “for the story” is backwards to me, because I’ve never played a JRPG that had a story that was in any way as engaging as those that are common on film, TV and in books.
because I’ve never played a JRPG that had a story that was in any way as engaging as those that are common on film, TV and in books.
I guess for me, they might not be as engaging as some of the stories told in those mediums (YMMV, some of my favorite stories are JRPG ones like Chrono Trigger and FFX) but they are different ones that I still want to experience and are the reason why I’m at the rodeo.
Yeah fair enough, I just feel like anime scratches that “JRPG-story” itch for me and does it better. It’s completely subjective at the end of the day, so I can’t legally fault you for that.
And that’s where the disagreement with this post comes in. If I enjoy the gameplay, but don’t enjoy the long cutscenes, then I’ll just skip those and enjoy the game, instead of forgoing something I find enjoyable because someone else thinks I am doing it the wrong way.
Every game has narrative and that narrative can be presented in a lot of different ways, which is why I put the parenthesis in there. Narrative isn’t just cutscenes and tbh games that rely heavily on cutscenes in order to communicate its story is often a game I perceive as having a pisspoor narrative, because it fails to utilise its medium. When you phrased it as core I perceived it as if you meant the only, thank you for clarifying
I mean I did say “to me” in the title. I personally dont get why someone would skip the story in a JRPG to get to more combat, because the story is why I’m there and the combat is secondary at best (luckily this is usually the case) and a chore in the worst but luckily rare cases. So yeah its all just how I personally see things.
I can see how this mechanic could work for some people though, I admit.
Yeah and I tried to answer why I would want to do it. I can see how I could have put more emphasis on making it my personal opinion.
Playing a JRPG “for the story” is backwards to me, because I’ve never played a JRPG that had a story that was in any way as engaging as those that are common on film, TV and in books.
I guess for me, they might not be as engaging as some of the stories told in those mediums (YMMV, some of my favorite stories are JRPG ones like Chrono Trigger and FFX) but they are different ones that I still want to experience and are the reason why I’m at the rodeo.
Yeah fair enough, I just feel like anime scratches that “JRPG-story” itch for me and does it better. It’s completely subjective at the end of the day, so I can’t legally fault you for that.