Personally, my favorite is the gyro on button hold, bound to the aiming button, as Breath of the Wild originally did. I’m personally peeved about the always-on implementation on Splatoon though, because any slight tremor in your hand means your aim will suffer. (At least they had the decency of adding a dedicated recenter button.) And how do you go three games in a row not allowing the players to correct the vertical aim with the stick? What in the world is the rationale for that?

  • Snowy@lemmy.worldM
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    1 year ago

    Gyro on touch for me. Not every controller has that but it works across Steam Controller, Deck, and perhaps most controversially PS controllers.

    Designers seem to think players will be overwhelmed with full camera control through two methods at the same time. They might be right when it comes to new players, all I know is it annoys the hell out of experienced ones. Splatoon at least has a horizon reset button to help deal with it, do the others?

  • IcyXzavien@lemmy.world
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    1 year ago

    I typically use always on gyro with some way to temporarily disable it (at first with a button, then with my steam deck’s capacitive trackpads, and for controllers without capacitive touch, right stick displacement). I prefer it this way because I realized I’m not a big fan of using thumbsticks for camera control due to their relatively limited speed and impreciseness. I also like having the ability to use the face buttons while having camera control at the same time, and gyro always on just allows that the easiest.

    I comment that on the splatoon thing and say that Nintendo should’ve added in substantial options for gyro and sticks after nearly 7 years into this ip. Like I understand why they are the way they are (to more or less encourage people to use gyro as a general aiming tool, and to keep noobs from staring at the sky or ground when they first play the game), but not giving people options especially with other titles like Fortnite having amazing customization after the Feb 2022 update makes Nintendo’s offerings lackluster (then again Nintendo and substantial options go together like oil and water).

  • Snowy@lemmy.worldM
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    1 year ago

    Gyro on touch whether a Steam Controller, PS, or a Deck’s capsense sticks

    Gyro on ADS is not bad but is more of a third person adventure game thing than anything suitable for multiplayer

    I played Deathloop with flick stick and always on gyro because its native gyro support lacks any gyro button assignment outside of ADS, so I can settle for that in a pinch even though it takes different reset methods on X and Y axes

  • NicoCharrua@lemmy.ca
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    1 year ago

    For games with a dedicated aim button I prefer to have gyro on button hold.

    For any game where you need to shoot without ADS, I like to have it always on, but disable with ratcheting/gyro off button.

    I have no idea why they would remove vertical stick aim. I understand having the option, but it shouldn’t be the default, and it definitely shouldn’t be forced.

  • TheLongPrice@lemmy.one
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    1 year ago

    Gyro always on, flick stick, capacitive thumb to disable (if my thumb is on the stick, I’m either ratcheting or flicking)